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Virginia Greene

I think one of the lamest justifications I heard for the newfangled "sand castle generator" was that it would help artists iterate ideas. But... I already had that. It's called a sketchbook. And it is one of my favorite beaches to play in, with my shovel (pencil) and bucket (paper). Both great comics but #2 is a great illustration of the situation! If you ever feel like finishing it I know your fellow sand-castle makers would enjoy it. :)

shencomix

To respond to your comments here about the sand castle comic, which obviously alludes to AI art: i want to treat AI art, and it's possible role in society, as fairly as possible, but as Darbinator pointed out, can't help but think that it's solving a non-problem. The biggest effect I can potentially see it having is companies laying off artists in favor of AI. But while companies make money off of art, and it is a business, at the very core it is still fundamentally play. When an artist makes art and somebody buys it on something, they are simultaneously doing a business transaction, and playing with each other, having fun, like kids in a sandbox. But the business side of this says "no no no, this societal form of play must be made more efficient, streamlined, made faster and cheaper and more profitable." You, the consumer, may still be playing. But you're playing with a robot now. You can't even speculate on why they made something a certain way, what their artistic influences, where they messed up and what they could've done better. Let's be real, as cynical as it was to see corporate mascots trying to manipulate you into eating sugar and corn syrup on a cereal box, there was something to them, no matter how sanitized, being made by imperfect weirdo humans. Even in the midst of the brutal efficiency of modern capitalism, there was a bit of play there. So why do we need to fix that?

Letsan

It is true that corporate bullshit has been pushing generative AI into the creative fields and has completely ripped off copyrighted styles and work from thousand or millions of artists. And it *will* indeed have an impact on the creative market and its dynamics, as every revolutionary technology does when it comes out. But at the same time, generative AI is just a tool. It lacks, now and probably (hopefully?) forever, the physical, tactile process that is involved in _creating_ something. Why art is valuable varies a lot to each person, but I'm pretty sure a part of what makes art interesting is that someone else did it while experiencing or imagining something: a memory, a message, a feeling. Connecting with that underlying message and the person who worked it into art, is a big part of why we enjoy art. Generative AI art lacks that purpose, and at most, can only be a vehicle to express what the person controlling the AI (the one who writes the prompt or sets it up) wants to communicate. We're severely lacking on protections to ensure AI generated media can be separated from the real human generated media, and we need that. But at the same time, there are amazing other use cases of AI in all of society where a positive impact is more easily imagined: in healthcare for example they are already piloting AI vision systems that are better and faster at diagnosing cancer from images than human doctors. I know it's not the same, but both cases are using the exact same underlying technologies known as AI.