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Huh? That guy is weird, wearing a hoodie, trying to hide his identity in the store like that. Perhaps he is a famous athlete? He looks pretty buff anyway, wouldn't want to get on his bad side. Better leave him alone.

Wait, wait, wait. Look at that butt! Is that a....GIRL???

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My haters and all other detractors will be happy to hear that I have begun writing the next game in Ren,Py! 

FINALLY!!!

My first thoughts about it is that it is a programmer-first engine, and it is NOT as beginner-friendly as they would have you believe. I am wasting a lot of time doing trial-and-error code until I get what I want. Every little thing I attempt the first time does not work, and I need to finagle and tweak until it does. That's a lot of wasted time, and I am not progressing as fast as I hoped, but I can see myself improving and getting the hang of things after a few weeks of tireless work.

Which means that the Childhood Friend game will have all the modern accommodations of top-of-the-line visual novels. Also, its new name will be made official when I release the first build towards the end of the month (Heavy Weight subscribers have a good idea of what it will be, based on our last poll).

Which, in contrast, might make The Bodyguard 2 look a little bad in comparison, since it is still using the old Visual Novel Maker engine. I don't know if I want to undertake the work of porting the entire game on another engine, especially since I have no idea how to code minigames in Ren'Py, at least not yet.

Would you be interested in me porting the game? Do you mind losing the minigames in the process? Or perhaps I should hire a programmer to create the minigames for me? Hiring programmers scares me, tbh, because those people can command high fees for their skills.

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I am considering commissioning the animation of the CG scenes of the Childhood Friend game. I was offered the service by long-time Peach Punch collaborator Abi Boge, and I just might take them up on the offer. I told y'all, I want to pull all the stops for that game, I sincerely believe in it, I think it has something special.

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And that's that. Over where I live, we've been hit by a severe snowstorm earlier this week, and the weather is confirming another one is headed our way tomorrow. I'm the type of guy who drives real slow in extreme weather; I'm basically an old man, even if I don't have the age. Still, if the weather over where you live is anything like mine, don't take any chances and stay home.

Until then, stay safe (in) there!

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Comments

Just Me

Ha… I feel your pain 😂 Just skipping through the Ren’Py documentation also gave me the impression that it’s made for people with a programmer mindset. It’s been around for a while so it probably was beginner-friendly compared to other engines of the time (and as time goes on engines tend to get more complex and often harder to get into) It might be worth looking into the tooling around Ren’Py maybe there are good alternative editors that have a visual node editor mode/structure visualisation, help with structuring the script in general, offer code completion etc. (The VSCode plugin seemed alright but pretty basic imo…) Tbh… Ren’Py seems popular enough that it might be worth asking ChatGPT and the like for assistance and you have a chance of getting somewhat decent results. Unless you get really comfortable with the engine, I kinda doubt it’s worth porting Bodyguard 2 even without the mini-games. At its core, you still have the map and non-trivial state management, which may or may not be hard to implement in Ren’Py… (though that may cause headaches down the line in either engine XD )

peachpunch

I’ve been watching Visual Novel Design’s Youtube channel obsessively for the past week, trying to absorb every little information about starting out on Ren’Py and it’s been paying off. What’s cool is that my first builds made with Ren’Py will be rough around the edges, but it *feels* relatively easy to add more juice to the game as it grows, and as I grow as a better dev. Also, yeah, I suggested porting Bodyguard 2, but it’s a terrible idea I just wrote out of enthusiasm. You know how I am, always too eager to jump on the new shiny thing.

Frantz Lasvignes

I think there are some mini-games already developped you can re-use There are a great community Good luck, its take time to change the soft, and above all more complexity game engine, but more compexity is also more possiblities

peachpunch

Yeah, I’ve seen that a big part of being a beginner in Ren’py is to copy/paste code, so looking for already-existing minigames is absolutely a viable solution in the short term. And yes, more possibilities! It was high time my games grew a little.