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Builds 0.0.256 (censored) and 0.0.257 (uncensored) are now available via the launcher! The standalone version of the censored build will also be up in a couple hours. 

The transformation system hasn't made its way into this build yet as there are still things to fix.

Here are the changes / fixes for this build compared to the previous bleeding build (0.0.215):

  • major polish pass on all combat animations (WIP)
  • balance on all attacks
  • combat sound polish / placeholder replacement (WIP)
  • quick optimization pass on the cube enemies, more to come later.
  • Sliding has been almost completely removed and replaced with root motion in animations
  • fix the lock on victory screen issue
  • fix the kick/punch throwing the hitbox
  • fix wrong settings reported on first run of game

And here is the changelist compared to the previous demo build (0.0.206 & 0.0.207):

Changes:

  • Battle Damage skins added. Dropping down to 75%, 50%, and 25% health should now progressively remove more pieces of Amelia's clothing. 
  • Basic Gallery Mode for the H-Scene. To access, select HScene from the main menu. As not even global savegames work yet, this is always on for now. In the future, scenes will require an unlock, and there will be a scene browser.
  • Giving directional input during attacks should now only rotate the character instead of also moving the character. This helps a LOT with overshooting. Previous behavior scaled down the input vector length by  0.0001, which was a hacky solution that never felt quite right. This should make soft lock and attacking in general while providing directional input feel way better.
  • Full length version of the battle BGM implemented.

Hgame Changes:

  • the time windows for the QTEs are increased from 1 to 2 seconds.
  • all the QTE inputs are now one button so your hand never has to leave the same position. (Y or DPad up for gamepad, Space or Enter for keyboard.)
  • The pink heart's radius has been increased by 50%.

Minor Changes & Bugfixes:

  • Fixed dialogue screens advancing very slowly when time is slowed down.
  • Corrupted Office Ladies now have 500 knockback instead of 2000 on their attacks.
  • character should no longer fly backwards occasionally during backflip 
  • Ground pound should no longer activate when it's cancelled in midair once the character hits the ground again. 
  • Corrected spelling/grammar errors
  • Outline for ADV text for improved legibility
  • Jump now cancels the same amount of things as Dash
  • Double-jump velocity is now more consistent
  • Soft lock aggressiveness has been loosened up slightly
  • Light attacks buffed

Known Bugs 

Milestone Progress:

We're weeks away from finishing the first milestone. Here's a screencap from the milestones document from this post:

Enjoy! Let me know if anything explodes and I'll fix it ASAP.

Files

Comments

Matt Ahn

Dang this is a fine-arse looking game! I always wanted to play NiER, but my computer can't handle the graphics and I don't have a PS4. Glad this is here, though to scratch that itch! Thanks for making this!

Matt Ahn

By the way, it only looks like there is one character right now. Will there be more added later on or will character just be hyper developed?

paperbag

Thank you! I'm planning on 4 more, but it's still up in the air how many can actually make it in due to development funds and time in the months up ahead. You should definitely play Nier sometime though!

Anonymous

Great works ,waitin for a so long time !thanks for your hard working!

Anonymous

Is there an uncensored version for followers?

paperbag

I prefer some gameplay in the hscene or it'll get too boring imo. In the future I want to give it a difficulty scale, but for now, please hang tight with the gallery option!

paperbag

Thank you!! <3