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Hey, Speed here. I wanted to show you some of these renders and talk about the final release of Ep3. I will explain a few points.


STORY: After talking with a few players and my proofreaders, I tried to write more in these last scenes. In the past, I always feared that if I wrote more, I will make the readers bored, or I would start writing nonsense that even our proofreader couldn't understand. But this time, I tried to change that. This Jennifer's scene would be an example. I wrote more than 5000-word words only in this scene. Let me know if you want this or not.

SCENES: I already made more than 200 scenes for the finale update so far(There will be more).

RENDERS: All those scenes are rendered already. 

ANIMATIONS: After the last update, I was sick of making animations but even this update will have only 1 or 2 animations cause I don't want to make you guys wait for too long.


Now let's talk about these renders:

I have talked about this before this Jennifer would get her own scene in this update. With you will see Sally the nurse. I have already made renders to change the past 'red nurse' from ep2. Now the main purpose of this scene is to show her spicy side. We only saw Mc talk about her spicy in the past episodes you will get to see that finally.

I hope you like the lighting in these renders cause this time with Sally in that room I had an awful time setting up the lighting for her I think after making 30 or more scenes I had to change everything and start from zero because of the environment I created. 

One last thing, sorry for being silent for so long. It's festival season here and it is very hectic but I will try to keep you guys updated and I will try to complete this update quickly.

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Comments

Huw Gryffin

This all looks brilliant!! and whilst I, like everyone else, can't wait for the next release, you need to go ahead and enjoy your Life outside. This surely has to be, for all of us I think, very much a secondary consideration compared to our own real Life. If it isn't, then we are perhaps in some trouble, aren't we? So, enjoy your life and your festivals wherever in the world you may be and then when the season is over and things settle down once more, return refreshed to give this your all again with no regrets of wonderful memories lost through unnecessary sacrifices made. We can all wait, primarily because, of course, we have no choice, but more importantly we can wait out of consideration and respect for you and the priorities of you and your loved ones in your own life. For me, "The Lost Love" and all the other creations I am fortunate enough to be able to help support a little bit through Patreon, form a nice big layer of icing on the cake of my Life (and no, I'm lucky, I don't live alone or without love or anything). These entertainments are all most enjoyable experiences and I feel privileged to be included amongst my fellow devotees of "The Lost Love" and all other wonderfully imaginative, utterly enjoyable, richly heart-warming and at times, in all meanings of the word, marvellously "intimate", story.

Huw Gryffin

One last thing. Write what you think the scene or story merits. You'll never get a definitive answer from a crowd for as "they" say you can't please everyone all the time. Give us your best and then those for whom it is really important or who are prepared to offer their input or advice to help will feedback to you. For me, the text should tell you something the render doesn't. Text or dialogue should never describe or repeat something the render is already showing or about to show. It seems to me that "Dialogue" is not only a conveyor of information not otherwise available to the audience, but also a very, very useful and important aid in characterisation. Not only does it help establish the character's position in the scene or situation, but also helps form and stylize the personality behind everything the character says. The way that character perceives the situation and others around him/her, the way he/she conducts him/herself, addresses and responds and the information their dialogue conveys literally "speaks" volumes about who and what kind of personality nestles within that human shell. It conveys intelligence level, their concerns and their own, self-perceived role and their perception of others' roles in proceedings too. If your story is strong enough, the scenes and who they involve and the respective roles of the people involved automatically create an environment in which the dialogue of the characters involved, in accordance with already established or developing character, personality and their inter-personal relationship to each other, should pretty much write itself.