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Update's not ready, let's talk about the state of things!

Well we're nearing the end of the year and the update is nowhere near ready for the public's eyes, so unfortunately, as I mentioned in the previous log, the next release will have to wait until next month!

As I've mentioned a few times in the previous logs: there has been quite a lot that had to be done this time around, with the upcoming main story plotline being more involved than previous ones (if the three new character sprites from last time weren't enough, we have even more now!), in addition to the many other characters that have ongoing storylines. Originally I figured I would be able to add a new part to every plotline currently in the game, but it seems some might have to wait until next time.

And to give you a bit of a peek into the personal side of things: I've also been quite busy with life for a slew of reasons, among one of them being my final year at my university, meaning I've been finishing up a lot of leftover baggage and also starting work on my bachelor's thesis. I've found plenty of time to work on the game for the most part, but these past few weeks have been a bit busy as the end of the semester is coming closer.

That's how things are going currently, and now that you've been caught up, it's time to see what I've been up to!

The small things

In a game that's all about getting HUGE, sometimes it's the small details that ultimately make it nicer to play... yes it's time for another Quality of Life thing!

(No more having to go back to your wardrobe!)

There is now a new checkbox in the shop that allows you to automatically put on the clothing you buy, so you don't have to go to the wardrobe every time you get a sweet new fit. This is particularly useful, because since you do actually lose your clothes when you outgrow them during battles, you'll now be able to just head to the shop and put it right back on after buying it.

This is something that I've thought about while I was implementing the shop, but never got around to doing, so we can check that off the list now, phew!

Oops all character sprites!

Aside from the writing aspect of things, which are mostly unexciting to show here unless it would be some spoilery parts, a lot of work has to be done on the character sprites that will show up in the upcoming content!

Let's start with something we're familiar with

(Remember this guy?)

Say hello to Brody (he has a name now)! In the previous log, he appeared alongside two other new characters in a screenshot pertaining to the pub quest.

I've been back on my fattening shenanigans, with Brody here being the first of the three. The other two will have to wait their turn, but rest assured I'll get around to working on them at some point as well.

There's still a few more stages to be done, but seeing as he was already nicely rounded out to begin with, there's ultimately not much more left to be done. Aside from the extra pudge, I've also given him a slight redesign by adding a nose ring because... I felt like it? Character design!

Here comes the big one!

A new challenger approaches! I might be getting more elaborate the character art, especially when it comes to the clothing design. With this guy, I've also done a variation where he has his hoodie up, which will come in handy during the scenes he appears in... you'll have to see for yourself what that means once the update comes out.

More, we need more!

Considering I enjoy drawing fat men (and mostly only fat men), it's probably no surprise that I am much less proficient at drawing women. Which is why it's always a nice exercise when I get around to doing something like this and I'm quite happy with how it turned out.

Until now, the only people who seemed to work at the Stout Group (aside from Gordon and the hospital staff) were the Player and Cedric... so let's fix that! Allegra here will be one of your fellow Fatteners that works at the Stout Group. She will make her first appearance in this upcoming storyline under certain circumstances.

Alright, last one!

(Ratko appears!)

The final one of the characters that I needed to finish for this update, I can finally rest on the art department... right? Well, there's still several characters that need their additional weight sprites done, so there's still quite a lot of work coming up, but at the very least no new faces should show up for now.

As for Ratko himself, say hello to the guy that's been cooking all of those indulgent meals you've been having during your time in Plursdott. That's right, Ratko here is a chef that works at The Bantering Gull and seeing as this upcoming plot is centered around the pub, it only makes sense that we would have someone like this appear.

Alright, that's the bulk of this month's devlog. As you can see, most of the work done was on the creative side with writing and art, so it's time for a bit of a breather and move on to...

Card of the Month!

Sugar Rush
Double your current Energy (pay cost after) and draw 4 cards. You get 0 Energy at the start of your next turn.
"Over-indulge in all that is good, but it'll come back to bite you in the ass later..."

(Don't mind the mismatched effect descriptions! I just realized while writing this segment that the original wording could be a bit misleading.)

Now here's a card that could really mix things up! As you can ascertain from its effect, it is meant to be used as a sudden and quick boost, with the caveat that you will miss out on your next turn... well, not exactly, you'll just have 0 Energy to spend, so there might still be things to do.

Outro part

And that's it! I should have a lot of time to work on the game during the holidays, so I'm hoping to do a real deep dive and catch up with a lot of the work that I've fallen behind on.

By the time the update or perhaps the next log is up, it will already be next year, so... happy holidays, happy new year and any of the other things one might celebrate, and as always, thank you for reading and for supporting the project!

Comments

chris d

you're doing a lot of great stuff with this game

Icrdjto

So excited for this update! I can't wait to see how big Norman can get!

Felipe a. j.

I recently discovered this game and I'm already a fan, I can't wait for the next update