Fun facts and behind the scenes about CoG v0.1.0 (Patreon)
Published:
2023-02-05 12:59:00
Imported:
2023-05
Content
It's been about a week since the release of the update, so I wanted to share some fun facts and details! (Spoilers incoming if you want to find out for yourself)
Here's some fun details about the game you might've missed!
- There's an option in the settings that allows you to skip the rail-roading in the tutorial battle.
- You can keep skipping turns in the tutorial against Cedric to lose... it's not the usual game over.
- There’s some unique dialogue sometimes when you enter locations where there’s nothing to do... well, one in particular.
- The “extra draw” rule you get from skipping a turn doesn’t say anything about discarding.
- You can equip the card you get after Tom’s fight right away, before you fight Vernon.
- There’s variations on the dialogue you get after beating Tom depending on what Weight you’re at (the overworld dialogue, not the battle ones).
- By the time you get out of the hospital, all of your opponents have already lost some of their weight. (this one you've definitely missed as there is no way to tell in-game!)
That's about it for the game itself... what about some stories from development?
- Plursdott, the name of the town is an anagram of 'tlustoprd', which means 'fat-ass' in Czech.
- I had about 3 variations on the world building brainstormed:
- 1st, the earliest one considered a universe where The Fattening wasn't a phenomenon, but instead just a normal thing that was part of the world, just like physics. Despite that it was considered taboo and civilians in this universe would scoff at anyone partaking in it. That makes the Stout Group sort of on the fringe of society. In the intro, the player quit their job and decided to join the Stout Group as a last resort. I scrapped this one after realising it would be hard to justify a lot of plotlines and battles if it was considered taboo in-universe.
- 2nd, I re-wrote it closer to what it is now: a 'secret power', except the tone of it was a bit darker and less jovial. Fatteners would be running amok and causing a lot of issues. In this one, the game would start with the player moving in to Plursdott late at night and getting attacked by Cedric. Gordon would've come in just like in the final version, but instead of saving the player, he would only teach them how to fight back without intervening. This one existed only very briefly while I was trying to change the 1st iteration. It was scrapped pretty soon after because I didn't like the tone for what was primarily a kink game (despite the many dark erotic games out there).
- 3rd is as you see it in the game, it was about here that I added the short little altercation with Arnold at the start. On a fun note: at some point I considered making it so that 'Fatteners are drawn to other Fatteners for some reason', similar to stand users in JoJo's Bizarre Adventure... It's not stated in the game currently, but it also isn't disproved, so we'll see ;)
- I had the entire tutorial and intro written for the 1st variation, including the text that occurs during the battle with Cedric. Then I briefly re-wrote it for the 2nd, but scrapped it pretty early in. Finally I re-wrote all of it for the 3rd one, using most of the bits and pieces of the 1st variation.