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It's been about a week since the release of the update, so I wanted to share some fun facts and details! (Spoilers incoming if you want to find out for yourself)

Here's some fun details about the game you might've missed!

  • There's an option in the settings that allows you to skip the rail-roading in the tutorial battle.
  • You can keep skipping turns in the tutorial against Cedric to lose... it's not the usual game over.
  • There’s some unique dialogue sometimes when you enter locations where there’s nothing to do... well, one in particular.
  • The “extra draw” rule you get from skipping a turn doesn’t say anything about discarding.
  • You can equip the card you get after Tom’s fight right away, before you fight Vernon.
  • There’s variations on the dialogue you get after beating Tom depending on what Weight you’re at (the overworld dialogue, not the battle ones).
  • By the time you get out of the hospital, all of your opponents have already lost some of their weight. (this one you've definitely missed as there is no way to tell in-game!)

That's about it for the game itself... what about some stories from development?

  • Plursdott, the name of the town is an anagram of 'tlustoprd', which means 'fat-ass' in Czech.
  • I had about 3 variations on the world building brainstormed:
  • 1st, the earliest one considered a universe where The Fattening wasn't a phenomenon, but instead just a normal thing that was part of the world, just like physics. Despite that it was considered taboo and civilians in this universe would scoff at anyone partaking in it. That makes the Stout Group sort of on the fringe of society. In the intro, the player quit their job and decided to join the Stout Group as a last resort. I scrapped this one after realising it would be hard to justify a lot of plotlines and battles if it was considered taboo in-universe.
  • 2nd, I re-wrote it closer to what it is now: a 'secret power', except the tone of it was a bit darker and less jovial. Fatteners would be running amok and causing a lot of issues. In this one, the game would start with the player moving in to Plursdott late at night and getting attacked by Cedric. Gordon would've come in just like in the final version, but instead of saving the player, he would only teach them how to fight back without intervening. This one existed only very briefly while I was trying to change the 1st iteration. It was scrapped pretty soon after because I didn't like the tone for what was primarily a kink game (despite the many dark erotic games out there).
  • 3rd is as you see it in the game, it was about here that I added the short little altercation with Arnold at the start. On a fun note: at some point I considered making it so that 'Fatteners are drawn to other Fatteners for some reason', similar to stand users in JoJo's Bizarre Adventure... It's not stated in the game currently, but it also isn't disproved, so we'll see ;)
  • I had the entire tutorial and intro written for the 1st variation, including the text that occurs during the battle with Cedric. Then I briefly re-wrote it for the 2nd, but scrapped it pretty early in. Finally I re-wrote all of it for the 3rd one, using most of the bits and pieces of the 1st variation. 

Comments

Carter

I like these little fun facts about the game, I can definitely see the effort you've put into the world building and character design. and that little tidbit about the characters also having lost weight is also very interesting. I wonder if Tom will be at a similar or less weight from the battle that we had with him. And I also wonder what was so important about that flower, and just how rare it is. But I guess we'll get to find out sooner or later. But all in all, really enjoyed the update and I'm so excited for the next one.

Anonymous

Is Vernon unbeatable currently? To be honest after couple playthroughs I assumed Tom was! Didn't even know the Vernon fight existed. This post made me go back with a refined deck and I fought Vernon this time, but he soundly defeated me even going in with only ~30 weight.

oakfells

Vernon was *supposed* to be unbeatable, but I didn't playtest it properly and it is very much possible to beat him. If you go into the fight with ~30 weight, play your cards well (+have the new card equipped) and get very lucky, you can win. Of course, it also depends on how your deck is set up, and from what I've seen, starting the fight anywhere after ~40 Weight is too late.

Anonymous

I love these fun facts. I'm definietly having a blast with the game and would actually be interested in helping out if ever possible~ Though I wonder, will it be possible to carry over our save files from update to update?

oakfells

If you're talking about the warning that appears on the Save Menu, it's more so there for future-proofing/as a heads up. Unless I really mess up or vastly restructure the way game data is stored, it should be fine.

Anonymous

Oh ok! I thought that message meant that but I thought I would ask for clarification anyway, thanks :)

Gscathe

Love these fun facts. Gotta tell you, I am OBSESSED with this game. I think I’ve played it every day for like a week now. I’ve beaten Vernon once and now I’m determined to do it again. Thank you for making this game! Cannot wait for the next installment! :D

Khen

These notes and lore are great and like others have said, I'm obsessed with this game, specifically building a deck to beat Vernon (I've put days into attempts at this point). Thank you so much with sharing this game with all of us, the love you put into it really shines through!

Khen

I feel better losing to him so much knowing he was supposed to be unbeatable

ajc

I agree with what everyone else said! This game is such a pleasant surprise. I didn't expect to play it as much as I have been 😅 I got Vernon to 43 weight after MANY attempts and I thought for sure he was unbeatable. Now that I know I can equip that newest card, though ... I'll have to figure out how to do that

Noka

Fun fact for anyone who's desperate like me to beat a guy in a card game: My current deck has been able to safely clear Tom at 20 weight. 10 card deck, running: 3x Exercise 3x You want more? 2x Indulgent Stuffing 1x Fit Feeder 1x This hand sucks You can get into a two turn loop as long as you let Tom ease you into 20 weight (or just blitz it with Indulgent Stuffing). Goals: First turn of the loop, play 1x Indulgent Stuffing and 2x Exercise (+3 fitness, deck down to 2 cards) Second turn, play 1x Exercise and 3x You want more? (+2 fitness, 6 damage, roll the turn over) Fit Feeder and This hand sucks are mostly flex cards, but the 10 card loop with 2x Indulgent and holding 1-2 cards is basically consistent. This actually works against Vernon too. To a point. I find that once Vernon is playing with 40+ weight, it's nearly impossible to outcompete the Sir card. I'm currently testing out replacing Fit Feeder with the one that can make 3 Fit you get from beating Tom, and one You want more? with the attack card with the same effect. I think it needs more attack power, though. Once Vernon is cycling his entire deck, you can't easily keep up.