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[26/03/2024 #1 Fixed consumables not working on Android]
[26/03/2024 #2 Fixed Clothing data in Model Viewing]

Hey everybody! It's time for the next update! As I've been saying, the focus of this update is on continuations to existing plotlines in the game, so there's no new additions to the main quest.

Here are the links this time around:

And here are the text documents such as Patch Notes and Guides:

The version number

It's mostly just a formality, but I've decided to keep the version on 0.4 and just increment the minor number to 0.4.1, seeing as this update doesn't add to the next main quest, but rather some of the side stories that were missing from the original release of 0.4.

Playing past the date limit

The date limit has been getting in the way since the first release of the game, but unfortunately that's how things are when a game with a time-based system like this is actively in development.

However, from this update onward, you will now able to continue playing past the date limit to explore content you weren't able to get to in time, with the caveat that you won't be able to save and carry any progress over.

Mini Development Log

Since there aren't too many interesting things to talk about in terms of development, I've decided to write a quick summary of new things in here instead. If you don't want to hear about which plotlines were updated, avert your eyes now!

And if you're still here, here's...

All the content that's been added:

  • Beau: Gym workout, The Date, and an updated and revised 3rd battle

  • Ted: a scene after the 2nd Darwin encounter to bridge some events, the long anticipated battle with Ted, and another scene afterwards to discuss the results of your battle.

  • Darwin: two more scenes where you get to know this cranky old man better.

  • Ricky: It's finally time for Ricky to get some love! The first event has now been added where you get to do a One-sided battle with Ricky.

New Patreon Perks!

I've made it a point to avoid locking anything too gameplay significant behind the Patreon Perks, so it's been a while since anything new has been added here, but we now have 2 new perks for all of you in the Actual Benefits Tier.

  • Scenario Gallery

    Here's the long-time-coming feature of letting you rewatch scenes! For now there are only a few early ones I've put in that I could think of myself. All of these have to be added manually because of all the branching variables and ways that the dialogue is wired.

    Now that this is out there, much like the in-game menu says: let me know which scenes you'd like me to add and I'll see to it!

  • Story Rush

    This one's a bit more experimental both in concept and in implementation. The basic idea is that you can play through the entire storyline of a character from beginning to end in one sitting. Currently the two storylines added are Beau and the Fishing plotline featuring Ted and Darwin.

    If the Scenario Gallery was difficult to implement because of the many variables I had to track, then Story Rush is that on steroids. Since it's not just a single scene, but an entire logical sequence of scenes, it took quite a lot of work to get these working properly, but hell: I'm pretty sure I still missed a bunch of alternate possibilities that will most likely break the flow of the scenes. So if you run into any bugs, definitely let me know, as always!

    I was a bit unsure of if anyone would be interested in anything like this, so consider this a test run of sorts, if people would like me to keep this feature going forward, I'll add some of the other plotlines as well.

In addition to these, the Model Viewing menu has been updated with a new UI (mostly the result of me refactoring the code and structure), but it now also allows you to view the characters in their various outfits! This one took a while to become a thing because there needed to be checks done for the varying ranges of each of the clothing options.

And where do we go from now?

With this, I've finally wrapped up all of the work I originally wanted to get done when I set out to make all of the content for 0.4.

The next update will of course see the continuation of the Main Quest, but this time around, I'd like to focus on adding new activities to the game. This has been another aspect of the game that I've unfortunately been neglecting due to the sheer amount of work required in other areas of the game.

Now that the game is at a point where there is a significant amount of storylines to follow, it is in desperate need of something more interesting to do during the downtime in between said storylines. So in the meantime, I will be racking brain on what kind of minigames I can add that could have worthwhile returns, but you're always welcome to make suggestions!

... and that's it!

As always, thank you for reading and for supporting the project!

Comments

Turmeric Watercress

Great new stuff I love the story rush and other new content

Uruso

Just a couple of quick bug reports: The card "Don't even bother" will still let opponents gain fit from the card "Bulking" even though they're not supposed to be able to gain any fit according to the "Don't even bother" card. The card "Instant Metabolism"'s description is mangled and doesn't actually say what the opponent can't gain. (I figured out it was weight from the context of the name and what happened when I tried to use an offensive card) Thanks for your hard work on the update. I always look forward to them!

oakfells

Thanks for the bug reports! Could you specify a bit more the circumstances around "Bulking" and "Don't even bother"? As in who has the status (the player or opponent) , and who is using Bulking? I've just tested it and it seems to block the Fit as intended. Perhaps it could also be a bug from multiple effects interacting with each other, so if there were any other statuses at play, let me know as well. And I've also checked both the card description and the status tooltip of "Instant Metabolism" and they seem fine to me. Could you send me an e-mail with a screenshot of the mangled description?

Ozzy

Okay, now that I've gotten to the Ted fight, is the lack of special dialogue/story of him gaining weight intentional since he's so quiet or is that a bug or something? The other characters usually get like a paragraph or so but he seemed to only get a sentence if that.

oakfells

Depends on what you mean by special dialogue. As in the text that appears during the battle in the middle of the screen, or the dialogue that happens afterwards using the main dialogue system? If it's the first, I admit I didn't have much of an idea of what I wanted to do with it, and I found it pointless to write some generic text that was too similar to previous battles, so all of his battle flavor text is very curt, which in the end feels somewhat in character for him anyways.

Gloomery

Id love to see card recycling be implemented, i have so many fit feeders and unfits from fishing. Perhaps 1 card = 1 zest?