SOULCOOM™ 0.6.3 (Patreon)
Downloads
Content
Dear Partners,
A new update is available.
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DOWNLOAD: https://soulcoom.itch.io/soulcoom-dev
Please use the email you have registered with Patreon to sign-up and login.
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AUDIO :
+ New Voice Model: Shams
+ Muted Voice Options
+ Character Creation: Added Voice Selections + Mute Options
VISUAL :
+ New Haircut: Mermaid
+ New Background: Cyberpunk Bedroom
+ New Dev UI Section: Visual Effects
+ Character Creation: Improved Layout
SERVER :
+ Implemented Google and Patreon Authentication for PC versions.
+ Download button removed if the game is updated.
+ Versioning now appears in launcher, displaying the current version and notifying users of new downloads on itch.
+ Auto-update still pending.
+ New logout button, clearer indication of the fully updated version, and an Uninstall Button for automatic removal of game files.
+ Our Goal is to Reduce amount of Clicks required to reach our game
UNDER CONSTRUCTION :
+ Haircut Builder
+ Dialogue Battle System
+ Map Location Settings
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Please welcome our newest voice model; Shams.
Shams is a lusty desert Mer-Nymph from the desert oases of the Arabian Peninsula. She graces the Northern coasts of Morocco in search of a fabled Moroccan hashish, a deep kush coma dream that leaves her body twitching and her flayed mind rolling in the pleasures of her own sticky making. Please have a listen to her enchanting telepathic siren song from a world away.
A new haircut has been added! I have been training in another artist! To help me start rolling out these haircuts faster while I shift focus to working on the deeper game (Dialogue Battle System & Map Location Settings) She's quite good, isn't she?
The design of the Character Creation menu has been upgraded and a voice selection is now included. We have also added a Null Voice, if you prefer the ambience. To access this from the inventory, equip the flag with a muted microphone. You may also access this from the Character Creation menu, on first load or you may reset your game to see this screen again from the settings menu at any time.
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As the Dialogue Battle System is being designed, a strong need for improving our backgrounds for the Map Location Settings is manifesting. We are experimenting with different background images and color combinations to create a more environmentally immersive game. As a result we have several new lighting features for you to test from the Dev UI > Visual Effects.
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Exclusive Patreon Content:
The haircut builder is an idea that came up before the first haircut began. As I was drawing the hair I arranged the design into accurate groups of hair anatomies. Now that we have enough haircuts and haircut anatomies across all the different haircuts, we're experimenting with a haircut builder that is a bit like building a flower bouquet, you can arrange the hair in any customized arrangement of anatomies and colors that you like. Resulting in some very skunky looking haircuts like the one just above. That's the goal. It's almost ready for a test, thinking of putting it in the main menu or dev ui somewhere.
As mentioned above we are starting to finalize some of the game locations. I made the Bladerunner looking one as a color test. However, this Tavern is one of the planned locations from the map, where you will be able to meet characters and play some XXX themed minigames within our 2D fantasy physics engine. Imagine a parody of the "Ping Pong Show" from Bangkok, Thailand; where you will be shooting eggs at targets, from the anus of a Tavern Wench, who is strapped in bondage to a Ballista. That's the kind of depth we need in our minigames, it is essential for us to be combining all our games existing themes together for the bet possible experience.
Another feature planned for the stage areas is neighboring locations. Here is the the back of house of the Tavern. Which will only be accessible through the battle dialogue system or through hidden buttons on the mini-map. You may even accidentally find yourself behind the Tavern with your equipment missing as a punishment for failing.
The Design of the Dialogue Battle System is still being finalized, I am focusing on how to preserve the 2D physics interactivity that our game has become known for within the context of a VN. I'm pulling from many different gaming experiences that thrilled me such as the negotiation dialogues from Deus Ex, the 2D dialogue minigames of Undertale, the Corruption and Purity choices of Corruption of Champions, the companion influence system of Knights of the Old Republic 1 & 2, the location and training found in Akabur's Princess Traine, as well as the confidant system and stylistic qualities of the Persona games.
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I am designing a really cool experience my friends and it keeps improving. I think you're going to like it because i'm looking forward to sharing it. Please vote on your favorite voice in the last post when you have a moment please.
Merry Christmas and Happy Holidays, hope it is a warm one.
Warm Regards.
—Balls