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Hello everyone,

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Welcome back to another dev log. This week we continue to iterate and  improve on the tower defense both mechanically and graphically. We  changed the fog-of-wall effect for the expanding playfield so it blends  seamlessly into the background.

We also added the ability to choose between three pre-made maps and  between four different difficulties, as well as the option to play  procedurally generated maps. In addition we have been experimenting with  adding replayability and challenge to the game, so we have begun adding  rogue-like elements to the game. Currently upon beating the opponent,  it transitions to a larger map, with a more difficult opponent. Another  change we plan on making soon is unlocking different upgrades for each  tower each time you win a level.

There’s a lot of new content on the way, from the tower defense mode,  to a new sex simulation scene planned, to work being done on the  dialogue and story. So stay tuned for more!

Thanks for all the support,
Sybil

https://www.patreon.com/SOULCOOM

https://subscribestar.adult/soulcoom

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