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I did manage to finish both new expansion sequences as I hoped last week. I also got the initial character interactions for the new character. So, we're back on track after the week of craziness.

I do expect the next two weeks to be fairly busy for me IRL, as I prep for some fun vacation stuff. That said, I will certainly be fitting in some more work on version 1.2.0, without a doubt.

The size of this update is rapidly growing in scope, as I'm seeing that many of the new things I want to add with the conservatory are reliant on other bits of content that have not yet been added. In fact, that's actually been happening all along. There's lots of content already in the game that can't be accessed as it requires you to have done things in areas that aren't yet added.

So, instead of releasing an update with tons of inaccessible content, I've been adding more things to the list that I want to include to ensure at least the bulk of new content is accessible. That means that 1.2.0 will probably still be a few weeks of work away, but trust that it's because I want it to be well worth the wait.

Anywho... here's the roadmap for this week:

1. Add in new room.

2. Add new key lore feature.

3. Add new reduction sequence (yep, I'm putting that in there!)

4. Begin work on new character conversation options.


After all of those items, there will be a few more bits and bobs to put in place with the new room, and quite a bit of prose writing (the easiest thing to add in the game, for what it's worth), but then it'll just be extensive testing before release! Expect it by the end of August for sure, but hopefully well before then.

As always, thank you all so much for your continued support!

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