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Still working on new character interactions. It's taking a bit more work than I initially planned, as every possible path you take causes exponentially more variations to account for in the story.

The real bad news is that much of what I'm working on right now will not be visible in the 1.1.0 build, as plenty of it is dependent on what may or may not happen in as-yet-unfinished areas of the game. Still, adding that in now means that future builds should go pretty smoothly.

I'm not panicking about the Sunday release deadline just yet. I'm almost done with the new character stuff, so that mostly leaves the 2 endings and 2 other rooms to deal with. My goal is to finish all of that by Friday and then spend the weekend debugging. Should be doable!

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