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I'm still just running through the demo over and over. With every play, I find fewer issues! Gamebreaking bugs are pretty much gone as far as I've found. Spacing issues are likewise becoming rarer with each play. At this rate, I'll have several hours tomorrow to test and clean a bit more. Sunday will be focused on getting the demo up on itch.io and shared here.

Once the demo goes live, I'll likely take a day or two off to collect my thoughts and establish a firm direction for the next bit of work to be done.

Also, at that point, all future posts will go to Patrons-only. That means updates on the development will be limited to the $1 tier and future game releases will be limited to the $3 tier.

Once the game is fully complete (long way to go for that), it'll be Patreon exclusive for at least a week or two before it is released on itch.io.

Thanks again to those of you who have jumped in as Patrons at this very early stage. I appreciate the support immensely, and I hope that you enjoy the game.

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