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Heyo! It's been a while since my last update, but I've been pretty deep in development on new jiggle tech that will open up some new possibilities.

I've wanted to try more realistic body sizes for a while, but it's been tough to figure out the best way to do it. I tried using the same physics plugin that I use for blobs, but it took way too much effort and the results were not what I hoped for. It's also not suitable for growing specific areas of the body.

After a lot of research I ended up using a shader based approach, which allows me to paint the jiggliness wherever I want. The brighter an area is, the more jiggly it gets. This gives me plenty of control and is very intuitive compared to other methods. 

As an added bonus, this technique works with blend shapes too, so I can smoothly expand specific parts of the body.

I plan on using this technique for the lower to medium range of fatness. Basically anywhere from chubby to ssbbw. I also want to have a few different body shapes to choose from in these stages, with gains focused on certain areas of the body.

I'm still hooking this up to the feeding and animation systems, but I plan to have a basic version of this available in a build next week.

Comments

SlimeyJayStudio

Ooh this is creative. Keep up the good work.

Ultranova

Lovely as always. Carry on!

theKoudelka

Uuuuh! To be able to make her gain from a skinny state would be awesome!!! 😃 Thank you for putting so much work into this. I am really looking foward to the nex version.

Anonymous (edited)

Comment edits

2023-10-04 15:21:33 This is sweet, I'm pumped for the next update!
2023-09-28 04:46:48

karson

The wait's going to be so worth it I'm sure ^^

휘주

how can i dance in front of the mirror?