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Heyo everyone !

I had a little chat with Megasploot (Developer of Dungeondraft) yesterday which evolved into features/improvements discussion, I had some myself, but I suggested to ask our community, since you guys are who actually uses the software regularly. 

 He would be interested and thankful to hear some feedback / feature suggestions / thoughts about DungeonDraft  from our communities perspective!


Please keep in mind that our user base may skew towards custom asset features, which wouldn't be fair to those who want pure quality-of-life features. So ideally, suggested features should be beneficial for people who do not use custom assets as well 🙂 

Please put the actual suggestions on our DISCORD in the 💥📮dungeondraft-suggestions  channel, not here in the comments, so it's easier to look through and discuss individual suggestions, Thank you!

Try not to suggest duplicates, instead upvote with reactions if something you like was already suggested.

We will leave the channel open for couple of weeks or so ^_^

Comments

Anonymous

I'd like to see better usability for the levels feature. For example the ability to blur lower levels

Anonymous

It's a breeze to rotate objects, but I don't see a way to flip them to create a mirror image. This would allow a bit more variation when placing asymmetric objects and could even be incorporated in the scatter tool. Being able to use any of the terrain brush patterns as a cave floor would be great. Supporting blending multiple terrain brush patterns would be amazing. Currently I'm getting much better results using FA edges and terrains to manually create caverns. Search filters for paths, patterns and walls would be really helpful, especially as your collection of custom assets continues to grow. A quick-select list of paths, walls, floors, and patterns used in the current map (similar to the list of used objects) would be helpful. I sometimes have problems remembering exactly which shade of flooring I'm using. I often have trouble rearranging objects in the "Above Roofs" layer when I use the "send to back" and "send to front" buttons. Great software, though, and FA assets are terrific!

Anonymous

A proper way to move objects or groups of objects through the layer stack. The only option is “move to front” or “move to back”. This means if you’re trying to fix perspective on multiple objects you have to do a lot of extra work to get it right.

Anonymous

This is a feature request but also a bug fix request. Whenever I use the pattern tool it becomes almost impossible to then select objects placed over it. Even when I can see a table or chair or whatever clearly visible, it always selects the pattern instead. It would be nice to have a control to separate out the type of what we want to select. So if I have “object” picked then when I’m selecting stuff on the map to move or manipulate it doesn’t allow me to grab a pattern or wall by accident. But if I have “pattern” picked then I can’t accidentally move an object. In a similar vein, maybe allow for locking of things as well to prevent them from being moved accidentally.

Anonymous

I would love to see the native art style for the objects in Dungeondraft (and Wonderdraft) updated natively with your art style >.>

Anonymous

The option to snap walls, patterns and paths at perfect degree angles outside of the predesignated grids that allow snapping. What do I mean by this? Well, let's say I want to edit one of those points to be a perfect straight line going 90 degrees, or 180 degrees, etc. but I don't want it to be on the grid patterns that are already preset to be snapping points. Well, I can try to eyeball it, but odds are good it won't be perfect. If I can have a button to hold down that will force my selection to be a straight line that would be great. Also, a paint brush with different brush types, that also allows for custom brushes, etc. And shadow feature. Allow an Object to be placed as a shadow with a transparency %.

Anonymous

I am not going to join a Discord just to type one paragraph then leave, so I’ll post it here: Two suggestions. 1. Save the grid settings with the map, so if I load it, I don’t have to go back and change it every time. 2. Save and Save As feature. I have lost maps accidentally saving over old ones because Save does not behave as it does in most other programs.

Kergan

Thanks for the opportunity to contribute ideas. 1. Global Light - angle and elevation settings that produce realistic shadows for walls and any objects that block line of sight - perhaps option to specify the height of objects too, which would influence the length of shadows (even low, medium, high would be helpful). 2. Ability to paint terrain over room floors. 3. Light settings that are completely compatible with DungeonDraft (eg flicker).

Anonymous

For Objects, if you hold A it flips the asset to a mirror position. I didn't know about that one for a long time either.

Anonymous

I'd like the option to put the pattern tool over an object. Doing stairs is kinda hard for me to remember which ones are going up or down and if I could color them it would help.

Anonymous

Ditto on the terrain over room floors. That would be helpful

Polly E.

1. Wall thickness slider for wall/room tool. 2. Different cave/ground textures for the cave tool. 3. A smooth, rounded edge option for material tool. I love the options I have but often times I find corners or jagged portions that stick out and when I try to remove them it removes more than I like. 4. The ability to toggle whether a wall blocks light or not. Sometimes I use the wall tool for things other then walls because it's easier to get the shapes with it that I desire when I'm creating decor with it or things like stages, decks, porches, even pots/planters for a unique look.

Sprutkit

I'd love to be able to save buildings and walls as part of a prefab.

Anonymous

yes this plzzzz ive wanted to make a city for a while now thats explorable but its a pain making each building by hand

Anonymous

The cave tool needs some serious love. I never use it because the the art style just doesn't mesh well with the assets I use, forcing me to make caves using the path tool instead. I'd love to see the ability to add custom assets to the cave tool.

Anonymous

I would love a better way to make holes in walls rather than using the slightly unstable cave tool or putting things above it.

Anonymous

5ft doors...Why are all doors 5ft. There often too wide. Id love the option to resize the doors or even 4ft and 3ft categories. Id pay more for this feature.

Anonymous

More wall types. For example, cloth walls for tents. Or other alternatives other than the standard wood/stone buildings.

Wotan Swiegers

Would love some farm, domestic and wild animals.

Anonymous

The prefab manager is clumsy to say the least. As for the start, it would be really nice for the prefab selector to remember my last used option. When I try to create new prefabs, I often end up saving my prefab to a wrong folder. Besides, it is annoying to have to select the same folder over and over again for each god damn prefab. I would also like to have search option for tags. And is there any way to change standard texture of water in water brush? Maybe there is, but I ain't seen any. Would be nice if it would be implemented. Talking about water brush, I would like to have "analog" selector rather than discrete options, like it is in other brushes.