Anduo Report November 24th, 2023 (Patreon)
Content
Welcome, cleanse thyselves with thy news from the creators! This moon Alda is quite dark, consumed with melt.
This Friday even darker, the darkest one in the reign of our head priestess.
Bear:
Heya! Bear here!
The Unreal port is steadily moving. Things are slowly clicking into place. We’re considering waiting with the next release until we not only have parity with the Unity version but also a combat system. It’s just something we’re internally excited about.
We’ve encountered a few roadblocks regarding skeletal meshes and having multiple meshes re-use the same skeleton. The kind of things that we’ll need to master once and then we’ll have a blueprint on how to do this in Unreal moving forwards.
A ton of dialogue for the melt bad end, the Cura scene and for a whole new main story quest is in the works. ~20 pages of dialogue are already finished and much more is on it’s way.
BIG SPOILER:
For the combat, we’ve gone into Dark Souls 3 and recorded a bunch of reference material to try and understand how their workflow for creating combat animation might work. The result was this animation todo list:
I’ve also finished re-implementing the Cura cutscene. It now also has a new animation loop in which Cura masturbates with her bodysuit slit aside.
This fills the dead space the cutscene had before a lot better.
For some fun and practice, I made Fiona suck off the new Dimiscus Model! c:
Bear has also been preparing tootsies for the tootsie connoisseurs:
Here is a before of some elfussy:
And after:
One is not like the other ( ͡° ͜ʖ ͡°)
Less:
Less has melted Alda, early concept arts on how she could potentially look when she has peaked her understanding of melt:
Jugger:
Jugger has defined Alda’s eyes and gave her beautiful, luscious lashes. Not to mention the yummy nipples! ♡ Here is the process:
Nerada:
Nerada has worked hard on the first steps on Alda’s lewd church journey :
Swurst:
Swurst is smoothing out the in-between animations to give you the most silky smooth experience:
Zanzo:
Zanzo has been optimizing UI like there is no tomorrow. With implementation into Unreal now in progress, a big step was creating the underlying structures for dynamic layouts that work for all resolutions. That actually turned out to be quite complex and challenging to get right at times, but it’s done now!
Pmperfect:
Hello there lovely gamers, getting fully back on Erokin and here we are creating a proper prison for grand town of Gateston: