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 Welcome, cleanse thyselves with thy news from the creators! This moon is quite Unreal. ( ͡° ͜ʖ ͡°)


Bear:

Hello there, gamers!

Our decision to switch from Unity to Unreal has solidified itself. More and more work is being poured into this conversion. Textures have to be channel-swapped, Shaders have to be re-coded, Models fixed and animations re-imported and often exported.

Right now, my personal biggest task is to redo the animations we had already finished. I'm working on the melt-drinking + blowjob scene and I'm very much learning as I'm going. Simple things, like how to correctly structure the scene setup and how to enable/disable objects constantly force me to constantly stop and google how this works in unreal.

I'm confident about the progress I'm making though. I've learned SO much about how Unreals Sequencing tool works, as well as lighting and general coding/setup stuff on how to correctly implement sex scenes.

The first few scenes will definitely be learning experiences. But after I'm through that, I'll eventually pick up a lot more speed!

I really hope that you all will gift us the patience required to go through with this engine-change. We really appreciate the positivity around it so far ♥

As soon as we have a sensibly playable build, we'll get it to you all right away! Thank you so much for your trust. We'll do our best not to let you down! ♥

I’ll leave you with some pretty screenshots of our new female guard! c:<



less:

Less’es concept art of our alchemist



PMPerfect:

 PM is working on getting environments ported over to unreal. This is a lot of busy work, as tons of assets need to be re-exported and sometimes reworked in Blender too.



Jugger:

Jugger is putting the finishing touches on the church-statue!

How the statue looks when it has been "baked":

Statues topography:


PKing:

PacKing is working on the 3d model and textures of our new Potioneer Character. She is the girlfriend of Fiona and will play her part in the story.



Nerada:

Nerada is working on Motion Capture for Erokin!


Swurst:

Swurst is working on more content for when Alda is captured after drinking melt!


Zanzo:

Zanzo is working on the implementation of the UI we had in Unity into Unreal. For this, they’ve decided to clean up our UI some more and make everything follow a consistent design language and layout! c:


Vils:

Vils was helping with the heavy Unreal Engine move. From implementing time of the day to other little details.


 Thank you for attending the vigil, Hallows eve is but a few days away. We wish you the most pleasant nights till then.

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