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Ok so this is a bit technical and entirely dependent on the program used and the code that is applied to said program. I actually have sprite sheets set up for two different programs, this one is set up for Rpgmaker MV, its mid-cleanup process, ergo why you may see some of the dirty pixels around it. Every character I make with the intent of giving them full animation gets a big spritesheet like this. There are four animation sets total for a character. A default 'resting' animation for when they're not moving, a walking, running, and then a jumping animation set. Haven't actually used the jumping animation set yet for Stray and her companions, but that's more a matter of when its introduced in Cat/Suit. 

Other tidbits I'm tossing up for preview are some tileset pieces for a platformer I'm working up, and a piece of bust art in the next build of the game for Faux, one of Stray's up coming companions.

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