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Hello everyone,

Thank you guys very much for the continued support! For some of you this is your first month here, so to you I say both thank you and welcome!

I’ve finished animating and rendering “Her First Shoot” (working title) and have now switched over to sound and post’, which shouldn’t take too long. The animation itself is just over 2 minutes long (including a longer intro where I can add the credits instead of at the very end) so it’s not a big one but it is easily the quickest I’ve ever made an animation like this, for sure! Thank the green gods for RTX 3090 (and thank you)! :)

This initial release won’t have bespoke voice acting in it. I’ve made it open ended however and scripted a continuation/rework of the animation to make it a full length project (about 10 minutes). I’ll pitch the script at release but I won’t move on with the larger project until I’ve gotten your feedback and checked if you guys actually want me to continue this or move on to something else entirely.

I’ve been informed by some helpful patrons that the links to some older animations don’t work anymore (though they still work for me in some cases) so I’ll repost those shortly. Sorry about that!

Cheers, guys!

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Comments

Jack Trewick

*paces up and down, waiting*

rmax

excited to see it! thanks for your hard work and commitment to the craft, wiking!

David Fontenot

I can't wait to see this! YaY!

Hozomat

That's a yummy looking girl in the picture ! Can't wait to see what happens to her... :D

AresOfThrace

Your work is amazing and unique, and supporting you just feels right!

McBiscuit

Lightning fast work here. I like your recent quickfire posts. It has some downsides but a big upside that it allows for more variety and has better chances of appealing to everyone than waiting months for one big animation then discovering you weren't a fan of it.

McBiscuit

I'm personally glad to see you won't be doing voice acting as (correct me if I'm wrong) it adds up to production time and ultimately, for me, doesn't add much.

TheWiking2000

For me, when done right, it does add to the overall experience but so far, I never gone all in, which I will have to try at least once :) It both adds and retracts work. Scenes with spoken dialogue require extra animation and usually goes on for a longer time, but you can also use words to communicate something to the viewer instead of having to animate it, thereby saving time. Narration being the most obvious example, but it could be more integrated and subtle. There could be a good middle ground: you can have bespoke voice acting that focuses more on generic and bodily sounds (like breathing, huffing, grunting, moaning and so on) so it doesn't have to focus on spoken dialogue.

El Portero

I know I've already told you such in private, but I'd publicly like to express my gratitude for taking the time to make sure these older works are preserved. They were such significant milestones in the giantess/vore community, and it makes me so happy to see them available to folks. THANK YOU for all that you've done for us!