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I promised more BtS so here it is. Our R&D phase that took a good chunk of Jan ~ Feb is now over. Visual elements of the game (that we can show) are coming together! We're pretty much done with testing with various new elements that were not in MS1/2a and at this point, we are 99% sure we can use all of these functions cross platform. It's been a challenge to get 2D elements working in a 3D environment the way we envisioned but our programmers' hard work has been paying off immensely 😭

We also decided to forgo "free look" mode like we had in StP's demo for now because we can't find an efficient way to support both controller input / mouse + keyboard. Instead, we're doing a selective base UI for the "adventure bar scene". This might change in the future though because I really liked the free mode.

I'll do a more deep dive explanation once we have final versions of scene's ready in game. Do leave a commend or question if you are curious about anything.

Take it easy folks, and stay safe!

-Munisix

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MS2b BtS Prototype Feb

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