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Hey folks! Sorry I haven't been around much in the beginning of the month. I've finished my contract now so can finally get down to more BE time! And speaking of which... a surprise cameo and BE! The lines converge. 

Also got another project that I'm really excited about in the works which I'll be showing you fine folks before long... stay tuned!

[Edit] A note's been made elsewhere about the logic behind the agent's actions here. I realise it's folly of me to expect you fine folks to keep all the storylines I've got going fresh in your minds, especially when they can come out over the course of an entire year! So if anyone needs a refresher - this comic takes place just after Programmed 2, and the events the agent is describing take place on page 11.

And a note in infractions:

With infractions, they form when a reality tear coincides with a mind susceptible to maintaining it. It's a bit like the quandary of a tree falling in the forest and no one is around - in this comic series reality is interweaved with those perceiving it.

As such if you just kill or cut off someone from using the infraction they're bonded to, the reality tear will become dislodged and relocate. The preferred method of the shadowy organisation shown here is to keep the bond strong, but disable the mind which it has been linked to. The infraction stays in place and is kept as safe as possible. 

Panel View and clean renders are attached.

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