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Hey everyone, just a quick update here, given we haven't been as post-y as normal this month.

The reason for this is simply that creating the game in a whole new engine has been a massive undertaking for both Lady Grove and myself. I've been busy on the animations while she has been converting the script into viable ren'py code (no small task indeed).

However as the saying goes - no news is good news, and our efforts (while still not quite done) are going well! All the animations (and most of the image poses) are implemented and the game is in a semi-stable state. What we're doing now is a lot of bug fixes, sound implementation and polish. The release window is still set for later this month and so far from my playthroughs I am personally enjoying it, and that's often a good sign you guys will too!

Anyhoo, back to it for me. Lots more swash-debuggling to do before I rest.

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Joanna

I had to go back and check your previous post about this project to be sure, but yes Trevor's hairy chest is new. I like it! Makes him much more natural looking. If there's time, some forearm hair would look right as well

William wright

Don't forget the grog, and rum. Hardly a pirate's tale without em.

Lady Grove

Definitely makes him look more like he's been at sea for years.

Lady Grove

That's certainly how we've been getting the game made (late nights and rum is the secret to a pirate game)