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Video with both Futa and Male option is here

Housemaid scene with 8 animations to choose from.

2 Camera modes, POV and cinematic camride.

You can watch as Futa or Male.

A short story about a housemaid. She finds a dildo while cleaning the room. Her boss, who placed the dildo is watching her from behind. Boss finally shows themselves and things turn hot with lots of slapping.

Enjoy

Update 7 May 2023

  • -Reworked Pos 1, Pos 2 and Pos 4 for less pop-out
  • -Selecting POV now sets FOV to 60. And camride to 40. Also added a reset to default button.
  • -Added trees to the scene. (The house CUA has it in already but I was not using it)
  • -Added skybos to the scene. (The house CUA has it in already but I was not using it)
  • Made background sound higher by default. I forgot it on ''0'' in the first version
  • The intro the new pose is already in. I was to lazy to delete it. You can guess what the new animation will be ;)

Update 12 May 2023

  • Added a new animation. Blowjob scene. Starts soft and turns into rough deepthroat. Available in continuous and loop mode.
  • Made adjustments to Pose 3. It's less clunky now.
  • Changed animation slider to 90-120 from 80-120.
  • Changed clothing and hair physics for more FPS

Update 13 May 2023

  • Fixed lots of clunky looking and pop-outs in animations 2, 3, 4, 5
  • Removed the FUTA morphs from the Male Look
  • Adjusted Contempt and Pain morphs. No hard wrinkels anymore
  • Added trigger for Free-Cam to detach from Window Atom
  • Made attention text bigger for people who have high quality physics disable

Update 22 May 2023

  • Finally we have body vibrations in VaM. And I had to add it to scene.
    Enjoy

How to get the dependencies? There are 2 options:

All dependencies are HUB hosted. After copying the [.var] file of this scene in to your AddonPackages folder:

a: Go to the free version of this scene and download the dependencies into your VAM/AddonPackages folder
b: Start VAM, go to the in-game ''HUB Browse'', 1: click on ''Scane HUB for missing referenced packages'' 2: ''Scan HUB for packages with updates''
After everything is downloaded you can start the scene

Files

Comments

steve

Hot!

Jon Persson

You are on a roll! This is an excellent scene, and very good use of the attic room. However, I am experiencing that the "light pose" and "light back" lights are wrongly placed at the different poses. They are above the ceiling so that the roof geometry blocks it. Perhaps there is something wrong with my installation

ispinox

Firstly thank you :) Regarding your problem. I just ran this scene through 2 different installments and another PC, it works fine. Also got no complaints for that particular problem so far. Maybe VAM is just doing VAM things to you :) Can you try deleting the scene and loading again. Also this scene has some stuff that requiere the latest VAM update. I don't know if that could affect the lights.

Jon Persson

Thanks, I was using version 1.22.00. I updated to version 1.22.02 and lighting now works perfect!

Bobbybobbob

Nice, finally a scene that doesn't require HQ physics =) It does wonders for performance and compatibility with toy integration like the SR6.

ispinox

Good to know it works. Honestly I did not animate it for non-hq physics because it would require additional time. But if it works I'm happy for you. Enjoy :)

catching_sight

This is one of my favorites. Excellent work!

Jessica Rabbit

This is so good! GOsh, you're like one of my favorite creators!

BK

Nice scene, wish you could use some indian dress and indian models in your next scene, VAM does not have much variety for indian scenes.

ispinox

Thank you. I'm making a Kamasutra scene and plan on using an indian model there :) I don't know when it's done because I have 2 other big projects right now. But a kamasutra scene is something I always wanted to make.

BK

Thanks for considering kamasutra scene. this current maid scene is quite nice but i am facing some issues. When i replace female model with my own model and own dress and makeup, it keeps on resetting the dress and makeup to default. Also in this scene when i click on intro,1,2,3,4 ,the scene sometimes does not play smooth and quickly reaches to end. i don't use VR, i play VAM on desktop.

BK

Also lighting is bit dark, so its ok with adding one more invisible light.

CaseEP (edited)

Comment edits

2023-05-17 23:18:29 Scene is very hot & animations are top-notch - particularly the transitions between poses. Some QoL, ideas, if I may? 1) Since you already have VaMStory as a dependency: Dunno if you know, but you can replace your entire in-scene UI ("Wall of Buttons") with VaMStory -> Buttons, Toggles and Sliders, the whole Shebang. And that "VamStoryUI" would be centered around ONE Empty Atom that you run the plugin on. Advantages: * You could make the UI mobile (maybe set position/rotation grid to "local" with "position" increment to "100" and rotation increment to "90" & lock rotationX and rotationZ) * All triggers would be internal to one plugin - means triggers would be A LOT less likely to break if you modify something (like eg. user-customizeable clothing ...) Disadvantages: * Potentially(!!) runtime penalties. Dunno about that, though - afaics nobody has benched Vamstory UI elements against the Vam-native stuff, might even be that the VamStory-UI turns out to be faster! hazmhox is a REALLY smart cookie, afterall. 2) Custom Clothing/App Presets: a) Create a bunch of Buttons that do a clothing (merge)load from "Custom/Atom/Person/Ispinox/Ispinox_Maid_ClothingFem01 (...02, ...03, ...)" Make sure to leave the filepath LOCAL - ie no SELF: in front of /Custom! Then we (users) can create LOCAL presets on our own install & load them into the scene with one click. b) Or package PluginIdea's PresetLoader plugin into the scene? 3) Custom-look helper - so this is a bit more fiddly: It'd be nice to have a "customize" option, where the (fe-)male is moved out of the current scene (CUA-Asset), into T-pose, and LFE's Heightmeasurement plugin is mergeloaded - possibly with a couple sliders that point to builtin bone-adjustment morphs. Save their measurement into the plugin-preset - that way ppl can load their appearance preset and they'll see their appearance-presets measurements in green, and the measurements of your appearance in yellow, so they can adjust their look to fit. Iirc, the current female's bone-dimensions are basically the same as the default female with "body scale" morph set to 0.52 (and a slight adjustment to the headscale - I'd have to look the exact measurement up). The current male is the basic Michael with a custom weiner. Only drawback is that LFE's plugin expects the chars to be at (0,0,0) world-coordinates ... soooooh maybe you'd have to move everything else a couple meters elsewhere (bulk-edit animations in Timeline to compensate) Sorry for Word-vomit & lack of social graces. Great Scene(s) - keep up the good work!
2023-05-17 17:11:25 Scene is very hot & animations are top-notch - particularly the transitions between poses. Some QoL, ideas, if I may? 1) Since you already have VaMStory as a dependency: Dunno if you know, but you can replace your entire in-scene UI ("Wall of Buttons") with VaMStory -> Buttons, Toggles and Sliders, the whole Shebang. And that "VamStoryUI" would be centered around ONE Empty Atom that you run the plugin on. Advantages: * You could make the UI mobile (maybe set position/rotation grid to "local" with "position" increment to "100" and rotation increment to "90" & lock rotationX and rotationZ) * All triggers would be internal to one plugin - means triggers would be A LOT less likely to break if you modify something (like eg. user-customizeable clothing ...) Disadvantages: * Potentially(!!) runtime penalties. Dunno about that, though - afaics nobody has benched Vamstory UI elements against the Vam-native stuff, might even be that the VamStory-UI turns out to be faster! hazmhox is a REALLY smart cookie, afterall. 2) Custom Clothing/App Presets: a) Create a bunch of Buttons that do a clothing (merge)load from "Custom/Atom/Person/Ispinox/Ispinox_Maid_ClothingFem01 (...02, ...03, ...)" Make sure to leave the filepath LOCAL - ie no SELF: in front of /Custom! Then we (users) can create LOCAL presets on our own install & load them into the scene with one click. b) Or package PluginIdea's PresetLoader plugin into the scene? 3) Custom-look helper - so this is a bit more fiddly: It'd be nice to have a "customize" option, where the (fe-)male is moved out of the current scene (CUA-Asset), into T-pose, and LFE's Heightmeasurement plugin is mergeloaded - possibly with a couple sliders that point to builtin bone-adjustment morphs. Save their measurement into the plugin-preset - that way ppl can load their appearance preset and they'll see their appearance-presets measurements in green, and the measurements of your appearance in yellow, so they can adjust their look to fit. Iirc, the current female's bone-dimensions are basically the same as the default female with "body scale" morph set to 0.52 (and a slight adjustment to the headscale - I'd have to look the exact measurement up). The current male is the basic Michael with a custom weiner. Only drawback is that LFE's plugin expects the chars to be at (0,0,0) world-coordinates ... soooooh maybe you'd have to move everything else a couple meters elsewhere (bulk-edit animations in Timeline to compensate) Sorry for Word-vomit & lack of social graces. Great Scene(s) - keep up the good work!

Scene is very hot & animations are top-notch - particularly the transitions between poses. Some QoL, ideas, if I may? 1) Since you already have VaMStory as a dependency: Dunno if you know, but you can replace your entire in-scene UI ("Wall of Buttons") with VaMStory -> Buttons, Toggles and Sliders, the whole Shebang. And that "VamStoryUI" would be centered around ONE Empty Atom that you run the plugin on. Advantages: * You could make the UI mobile (maybe set position/rotation grid to "local" with "position" increment to "100" and rotation increment to "90" & lock rotationX and rotationZ) * All triggers would be internal to one plugin - means triggers would be A LOT less likely to break if you modify something (like eg. user-customizeable clothing ...) Disadvantages: * Potentially(!!) runtime penalties. Dunno about that, though - afaics nobody has benched Vamstory UI elements against the Vam-native stuff, might even be that the VamStory-UI turns out to be faster! hazmhox is a REALLY smart cookie, afterall. 2) Custom Clothing/App Presets: a) Create a bunch of Buttons that do a clothing (merge)load from "Custom/Atom/Person/Ispinox/Ispinox_Maid_ClothingFem01 (...02, ...03, ...)" Make sure to leave the filepath LOCAL - ie no SELF: in front of /Custom! Then we (users) can create LOCAL presets on our own install & load them into the scene with one click. b) Or package PluginIdea's PresetLoader plugin into the scene? 3) Custom-look helper - so this is a bit more fiddly: It'd be nice to have a "customize" option, where the (fe-)male is moved out of the current scene (CUA-Asset), into T-pose, and LFE's Heightmeasurement plugin is mergeloaded - possibly with a couple sliders that point to builtin bone-adjustment morphs. Save their measurement into the plugin-preset - that way ppl can load their appearance preset and they'll see their appearance-presets measurements in green, and the measurements of your appearance in yellow, so they can adjust their look to fit. Iirc, the current female's bone-dimensions are basically the same as the default female with "body scale" morph set to 0.52 (and a slight adjustment to the headscale - I'd have to look the exact measurement up). The current male is the basic Michael with a custom weiner. Only drawback is that LFE's plugin expects the chars to be at (0,0,0) world-coordinates ... soooooh maybe you'd have to move everything else a couple meters elsewhere (bulk-edit animations in Timeline to compensate) Sorry for Word-vomit & lack of social graces. Great Scene(s) - keep up the good work!

ispinox

Thank you :) It was recently when I discovered VaMStory. That was when we had a talk with hazmhox about how to use the FoV slide. It was in that moment when I relealized how much potential it has. I'm still learning and experimenting with it. Not for the next few scenes, but soon I'll migrate fully over to VaMStory for buttons and new features, making it to a standart in my scenes. Don't worry about wall of text. I'll love reading that kind of stuff. Makes me more fascinated with VAM. This software has so much potential and I want to make use of it as much as I can.

Sam Fisher

Love this scene, +1 like for transitions and face expression.