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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has an average HDR implementation by offering a fixed/not adjustable Peak HDR Brightness around 1.000 nits, which is very rare and usually the game has a very dim presentation.

For this reason it is suggested to use Dynamic Tone Mapping to avoid highlights' clipping or a dim/not properly lit image.



In all cases leave the regular "Brightness" setting to its Default value as it already represent a balanced exposure/gamma.

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