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The game is NOT using/applying Playstation HDR Calibration app settings.


The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance around 10.000 nits.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.



The game also offers additional regular "Brightness" , "Contrast" and "HUD Brightness" controls which is best to leave at their Default values as they already provide a balanced gamma and HUD luminance.

Comments

Anonymous

For games where you suggest dynamic tone mapping like in this case, if I have a Sony Oled Tv with HDR 1000 Nits should I leave default settings like does it count as dynamic tone mapping ?

techoptimized

Set tone mapping to "Gradation Preferred" for an equivalent of DTM and "Off" for an equivalent of HGIG.