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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 1.200 nits.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

The game also has a regular Brightness slider which is recommended to leave to default 1.0 value as it already represents a balanced exposure/gamma.

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