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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 2.000 nits.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

Comments

Anonymous

In the native PS 5 version, you can adjust the max luminance. Does this then make HGIG a better and more accurate alternative instead of DTM ?