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The game is NOT using/applying Xbox HDR Calibration app settings.


The game has a fairly good HDR implementation by only offering a "White Point" (or Paper White) slider in nits value, but without offering a Peak HDR Luminance slider and max luminance seems to be fixed around 1.000 nits.

For this reason it is suggested to use Dynamic Tone Mapping in order to avoid highlights' clipping and to restore a proper HDR rendition.



In all cases set the White Point slider to 200 nits as this will represent a balanced and natural minimum HDR luminance in the game.

Leave the regular Brightness slider to 50 as this will act as general gamma, which has already a balanced exposure by default.

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