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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


NOTE: The game has "Fake HDR" on Playstation: when PS5 is setup with the option "HDR: On When Supported" the game will just launch in SDR, which still look better than "Fake Auto HDR" with PS5 default setting.

On Xbox the game will launch in native HDR and provide an additional HDR option as well: HDR UI Brightness which you can leave at Default as it only affects HUD luminance and not the in-game Peak HDR Brightness which seems fixed at 1.000 nits.



For this reason on Xbox it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

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