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The game is NOT using/applying Playstation HDR Calibration app settings.


The HDR implementation could be better.

The in-game luminance controls are confusing: they do not correspond in exact values in nits and any change to one of the settings provided ("Brightness" or "Contrast") will alter the rendition of the other:





UPDATE: After the game landed on PC, HDR options actually improved adding numerical values (also on Playstation), therefore I updated my suggestions accordingly as shown below.

First thing to do is making sure to have in-game SDR Brightness to 50 in all cases (it will influence HDR as well), then proceed with the in-game HDR controls.


If you have an LG OLED and:

> you're using Dynamic Tone Mapping or Dynamic Contrast:

  • Set HDR Brightness to: 50
  • Set HDR Contrast to: 39

> you're using HGIG:

  • Set HDR Brightness to: 50 or 52 (for G2) or 55 (for G3)


  • Set HDR Contrast to: 39


If you don't have an LG OLED:

  • Set HDR Brightness to: 52


  • Set HDR Contrast to: 39


Dynamic Tone Mapping is still recommended over HGIG as, even when setup correctly, it may look too often too dim.


BONUS:

  • Disable Film Grain: to improve both clarity and contrast of the picture.

Comments

Anonymous

Yeah after beating two games with filmmaker mode and allm, I don't think I could ever go back to HGIG. HGIG game mode is too dim and sucks the life out of your expensive G3.

techoptimized

I've just had a second look after your input and I've updated them accordingly. Enjoy :)