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Greetings perverts and pervettes. It’s that time again.

Harem Camp v.0.7.x is coming along well. I’m changing up the way I outline each update. This time around I’m going a little tighter.

This update is going to focus on Lucy, Vanessa and Roz. Lucy is kinda underdeveloped relative to the other girls, and with Vanessa and Roz also being newcomers they don’t have too much content to begin with. I’m getting Vanessa and Roz up to parity with the other girls, first of all. That much is already done.

I’m actually going to give Lucy some plot, for once, and it will tie in with possible upgrades to the camp (ones that already exist). There’s two threads to it but both sides won’t be mutually exclusive. I’m shooting for two new adult scenes with her, as well as a new wardrobe item to wear during photo shoots. Roz and Vanessa are also getting significant new content.

I’ve also got to clean up the hint system and probably dick around with the U.I. a little bit more. I’m changing the way I format images for smaller size. It’s similar to how I’ve done compressed android versions in the past but not quite so far. The auto-compressor I use for the compressed android ports uses the same format but compresses the shit out of the images, which can lead to a little weirdness, I’m not taking it nearly that far. But at any rate when the release comes out it’ll be way smaller than the 1.2 gig or so of the last release.

In the past I’ve designed my games so that they take around 10 or so updates to get to a “complete” state. I think Harem Camp is going to run over that to a fair degree. It’s definitely not to 70% of what I want. There’s till two and a half “main girls” I still want to add, as well as some public corruption options I want to add for the camp as a whole. And the pieces of the main plot are all in place, but haven’t made much movement.

There’s still a ton of content I want to get around to.

In addition to all that, I’ve been starting work on the next Goodnight Kiss game. It’s still at the design and outlining phase; gameplay wise it’s probably going to be the simplest of my games, yet. It will still hold onto a few of the design hallmarks of the GNK series, but it’s going to be a straight visual novel, as opposed to the fairly elaborate free roaming games I’ve produced. I might have some preview images to share in April, but don’t expect an actual release until at least May.

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