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Rendering the big plot progression scene for this version turned out to be tougher than I had hoped so I'm playing catch up again. The good news is that I'm happy with the way it's coming out, now.

I'm hoping to have a test build ready for Thursday and after that a new version for $5 patrons on Saturday. 

That might be a little tight, but I'm optimistic I didn't add too many things likely to break.

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