Home Artists Posts Import Register

Content

Whew! After all the morphing and all of the testing, this winner is finally ready for her release. I was reserving her second outfit for a later update, but decided to add it to this release to make up for you guys having to wait. I even tossed a "Super Bimbo" morph in there for the fans like me. You can quickly switch between her outfits by selecting her root, clicking the Appearance Presets tab, then SELECT EXISTING>CUSTOM>ATOM>PERSON>APPEARANCE>CGCHARMER for 3 presets.  

While doing research for this Look, I realized there was so many of her outfits that I've forgotten about so expect plenty of updates in the near future . Thanks again to all of you that are supporting me here and voted in the Pit Battle.  There's only a few hours left for Round 2, so check it out, below. Also, I'm hoping to have last Wednesday's release up on the Hub, tomorrow.  With all of that being said:

CLICK HERE TO DOWNLOAD HER and HAVE FUN!

INSTRUCTIONS:
1.) Install the above .var in your AddonPackages folder, then scan for missing packages.

2.) Install Anime Cell Effect Plugin after you open it and use the attached settings or tweak until your heart's content.
https://hub.virtamate.com/resources/anime-cell-effect.14510/

CREDITS - The rendered previews for this VAR were brought to you by:

https://hub.virtamate.com/resources/life.165/ 

https://hub.virtamate.com/resources/height-measure-plugin.7017/ 

https://hub.virtamate.com/resources/e-motion.3907/ 

https://hub.virtamate.com/resources/anime-cell-effect.14510/ 

https://hub.virtamate.com/resources/pole-pose-001-064.11482/ 

https://hub.virtamate.com/resources/watto-poses-pack-1.29765/ 

https://hub.virtamate.com/resources/hero-poses.1999/ 

https://hub.virtamate.com/resources/greenscreen-and-other-assorted-colors.9117/

As always, I'll be back! -CGC

Files

Comments

StarsAndGarters

Awesome release, though I do have a nitpick on the clothing. Almost every item is simmed on default, which seems unnecessary for things like gloves and boots (even the boot heels are simmed o_O). Dunno if it was intentional or an oversight, but it seems like unnecessary resource drain, and doesn't look good when the character is in motion. Obviously we can just turn it off but it's still worth noting. Similarly, while the base croptop's sim at the collar is nice, the sim across the arms is almost impossible to compensate for during motion. Would it be possible to get that top with just the collar simmed? Even if that doesn't happen, still a surprisingly awesome release. No idea if the show's any good, but the character looks hot AF in VAM...with the right lighting/shading adjustments, of course.

cgcharmer

I usually keep most of these items Sim'd up for "undress" purposes and those tops are on the edge of destruction to accommodate the "Super Bimbo" morph (I'll have to go back and look at those heels, btw. Sometimes my clicky-finger muscle memory gets the best of me). Maybe I'll take a vote one day to see how important the Sim stuff is to the crew. Thanks for the input and I'm taking notes for future releases and updates.

cgcharmer

P.S. I'll try to tighten up the simulation on the arms. I did focus on that collar mainly for obvious reasons, so one day I can take time to test the other areas rigidly.

Dave

The holy grail with clothing and sim would be having it so it can be sim for undress but also designed so if someone has no intention of using undress they could turn the sim off completely and it still look ok on the model. I find a lot of sim clothes are great but if testing turning the sim off the result is terrible so Sim has to stay on even if not using undress. I also echo the OP in that I immediately turned off the sim for everything except the main clothes ie shirt and skirt. Sim boots, gloves etc not worth the performance hit, for me anyway. 👍