[News] Progress Report! (Patreon)
Published:
2023-04-16 17:15:28
Imported:
2023-10
Content
Hello everyone!
Just a quick post to let you know what we've been doing so far:
- Amy has recorded her lines for Kalyskah in the Tupelo Ritual Scene;
- The writing is moving forward with the planning for what happened past-ritual. Which is when the modular gameplay part of the prologue will really start;
- Programming is done with the basics of character customisation. We are waiting for some feedback to see if anything remains to be improved before we release it to the patrons;
- There are some optimizations being done on our generic character's skin material that will save a lot of GPU performance. Once this is done, Henri will start making the necessary changes in our NPC logic in order to get things material working as we intend;
- While we wait for the feedback and the materials to be complete, Henri is moving forward with the planning to improve our NPC schedule system so they behave more naturally in the world;
- We are almost done with making the female clothes fit to the new base mesh, and I hope to this week do the same with the male base mesh;
- Davi is improving the cleavage morphs on our female base mesh too, so when characters with larger breasts will have a nicer push-up effect when they weapon something tight;
- We are done animating the scene between Kalyskah and the female acolyte, this week we'll start implementing it into Unreal Engine;
- We will add a playroom in Kalyskah's temple where the same interactions with BDSM furniture that you see at the puppeteers will happen, and later we'll add some special dialogue lines there so you know the context which those will be there;
- THE NEW RIG IS DONE, and we are now in the process of implementing it in Unreal Engine. But I'll probably push the next update without it to give us some time to be 100% sure there won't be any problems. On the more technical side, we'll probably need to make a post-process animation blueprint to make the new bones bend together with the legs to avoid weird twists in the older animations.
I hope you have a great day!