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Hello everyone, Corintio here!

Today I want to show you this video of the process Nicholas Balm is having on designing the composition of our new dungeon before Luke works on the smaller bits and adds the gameplay area. Since we'll gonna work on Millhaven this month, there isn't an actual deadline to when this dungeon will be playable, but you should expect some really nice clues about what happened to the world during the time Kalyskah was in slumber.

Thank you for all your support and make sure to subscribe to his youtube channel because he'll be making more videos like this in the future, not just related to Kalyskah but also some of his personal projects!

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Let's Make an Undead City - Unreal Engine

So recently It's been getting to that time of year where I need to refill the Lord of the Rings meter. A client approached me asking for me to make them a dungeon for their RPG game. With that in mind, I immediately thought of something cool and spooky like Minas Morgul from the films. The video has been sped up dramatically this time around as the initial blockout was rather long, along with building out the scene. The lighting was by far the longest process of all, and I ended up changing the entire light set up in the end anyway. Real time: 2:49:19 Packs used: https://www.unrealengine.com/marketplace/en-US/product/lordenfel-adventure-environment-pack?sessionInvalidated=true https://www.unrealengine.com/marketplace/en-US/product/fantasy-dungeon Some custom assets from Megascans If you like what you see in the video, then you would help massively if you subscribed. Also, feel free to make requests for things for me to do next. Until next time!

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