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Hello everyone!

This patch I'm releasing today is early access for the Royal Blood patrons. We changed a few things on the way the game deal with save\load and we want to see if this will cause problems to people who already have a saved game. Needless to say that you should not overwrite your actual saved game with what you see on this patch because the newest quest is not 100% done (we actually removed a few dialogues of it to avoid problems) and if you save it the way it is, we can't guarantee that you will be able to resume your progress on the next release.

Version 0.13.2 changelog:

Fixes

  • Fixed evasion logic on NPCs that were trying to evade only while performing an attack
  • Fixed stamina not being consumed properly while biting an enemy
  • Fixed sound settings so it will now properly save what you chose when you close the game. And made several sound effects fall under the right categories.
  • Fixed some places on the open world that were looking odd during cutscenes
  • Fixed subtitles disappearing suddenly while you were watching a cutscene.
  • Fixed problem that caused players to get stuck on some parts of Jessie’s dialogue, depending on some conditions.

Enhancements

  • Allied characters now have a blue health bar (Thanks Lee Thompson for the idea to make things more readable)
  • Improved logic that makes allied NPC ignore summoned creatures by the player
  • Level Design: Improved Natasha’s treehouse

  • Level Design: There is a fog on the “sinister forest” now.
  • Level Design: The way the special post-render effects will blend between in and out of the sinister forest have been heavily improved. It won’t happen all of a sudden anymore.
  • Level Design: Merishya now has her own room (But Kaly is not invited in yet!).

  • Improved health bar display and made that if the enemy wasn't been rendered for the last 5 seconds or it's too far from the player, his health bar will be hidden, and he will set the target as null.
  • Level Design: Akrasiel's tent and environment foliage changes

  • Improved light 2 handed sword attacks
  • Improved NPC equipping weapon logic
  • Made Merishya follower blueprint more generic so eventually, we can have different types of followers.
  • Improved save\load quest system in a way that it can accept more complex quests
  • Landing animations when Kaly falls from a big distance will be a little more dramatic
  • Fixed the max blood points amount display when you press C
  • The game will now save\load the quest you were tracking
  • Sleeping on beds is now more reliable in case you want to wait until you can buy Jessie’s blood bottles again. And the sky will be updated instantly while you wait, you will no longer need to wait for 20 seconds for it to happen.

Features

  • Kalyskah can now bite citizens of Thulgatha. If she reduces their health to 0 they will be on a weakened state for a minute. There is no Crime\Punishment mechanics yet. But we might work on it for version 0.14.
  • New audios for NSFW females voiced by Christina Nichols
  • Beginning of a new quest: An Heirloom Lost. Explore the second floor of Bouchard’s Tavern and Inn and you’ll trigger it.

  • New mechanics that will be used for future quests where Kalyskah will be able to follow blood tracks.
  • The objectives of some quests will now be shown on the compass. (Only daily Blood Transfusion and Heirloom Lost, for now)
  • New clothes for peasant male NPCs
  • Level design: Started to add a destroyed trader’s outpost

  • Chests and shops will now save items that the player store or sell to them.
  • Keys from the dungeon are now undroppable, so you won’t lose them by accident.

Stamina rework:

  • Removed 4s of cooldown before resuming stamina regeneration and made this timer based on animation playing.
  • Increased stamina per dexterity level from 5 to 7.5
  • Parrying attacks will no longer consume stamina
  • Reduced stamina cost when blocking from the fixed amount of 40% of the damage caused to 15% but it increases +12% per every hit you block (Up to 100% of the damage enemy was causing on you). Thanks to the patron Corgo for giving us this idea!

Download

If you are not a patron, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.

Follow these instructions if you are a patron, but remember, this release was made only for Royal Bloods today. Vampire release will happen after we are done with the cutscenes and after we are done with testing everything.

  • First, you need to create an account on itch.io.
  • NEONATE: Link your account HERE, and download the game HERE.
  • VAMPIRE: Link your account HERE, and download the game HERE.
  • ROYAL BLOOD: Link your account HERE, and download the game HERE.

EDIT: BUUUUUUUUUUUG!!
THE CHESTS ARE NOT SPAWNING ITEMS ON THIS PATCH. THE WORKAROUND UNTIL WE RELEASE THE PATCH THIS WEEKEND IS TO PLACE THE SAVE FILE ATTACHED TO THIS POST ON YOUR FOLDER. THEN YOU WILL SPAWN IN FRONT OF THE BOSS AND BE ABLE TO HEAD TO THE OPEN WORLD TO TEST THE NEW FEATURES.

How: "Press Windows+R" and in the Run box put in %localappdata%\Kalyskah_RPG. Then place the save file attached to this post on the "saved" folder.

Comments

Anonymous

link dont working
 404 not found.

lustfulillumination

Hello PĂłlyĂĄn! I noticed that you have a fledgeling tier, you currently have access to the public build: https://nobrelobo.itch.io/kalyskah