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Hello everyone, Corintio here!

We are pretty much done with the newest content for the next release. I just need to add a few more events at the courtesan questline so  Kalyskah can talk with Madame Bouchard to pick a client and then, after the deal is done, Madame Bouchard will give Kaly the information she asked about the blood gem. Problem is: Packing to Vulkan means that we need to compile shaders for both DirectX and Vulkan, and I was happy thinking that the new patch would happen within the next 12 hours.... but then this pretty thing here happened during the test build:

Today afternoon I'll have a call with Amy Saville so she can record new lines for Kalyskah and at night I probably won't be able to be on the PC. Which means that I won't be able to pack the new version since it's already midnight in my country and this amount of shaders will take the whole morning to compile.

Good thing is that different than in the past month, this time I managed test things a week before the deadline, which is when the month ends. So this won't be a big deal for our schedule. I'll do my best to pack the game on the hours past midnight and if this doesn't work, I'll do it on day 27 afternoon (Brazilian timezone). We are very excited about this patch because it has some pretty cool things related to the story, the graphics, the new sleeping mechanic, longer day length and other tweaks!

Thank you very much for your support!

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Kimber

Can't wait!!! You should look into a cheep server that can run in the background and help with compiling those shaders.. I have an old dell 12c/24t workstation that I power up when I need the extra compute performance for shaders!