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Hello everyone, Corintio here!

Last week I was talking with Vergil about the animation demos and we started to shape an idea that I wanted to hear your opinion before we expand it. Usually, on the animation demos I post: One Loop, one Action, Manual mode of the animation. But that’s not entirely how we plan to keep what we internally call the “ToySystem”. Our final idea is that each character of the game would have their own stats and they would behave based on it, and when you play as Kalyskah, your actions would be limited to what she can do while having intercourse.

How would this work?

I’ll give you an example: Let’s say that Kalyskah is on a scene with a character that has an aggressive personality, this character goes there and slaps Kaly on the buttocks. As Kalyskah, the player would be able to encourage or not this behaviour, and during the intercourse this character would do this action more or less.

Another example: The player is the one slaping the other character, but the other character don’t like to be slapped and will react on bad way if the player keep doing it, because doing stuff that doesn’t please the other character breaks the mood and the other character might even want to stop the scene and leave the room. (On gallery mode this personality could be turned off)

This is what we plan to be the final stage of our toysystem, every actor of the game will have some autonomy and the player would feel closer to what Kalyskah can and can’t do.

The fact is that to be able to program this feature, we will need to focus on developing more than just one or two actions for each Animation Demo, we would need to add actions and reactions, we would need to work with the facials expressions and a lot of other things that will make the player notice how is the characters feeling about what’s happening.

But then we have the monthly animation demos and the question: For the future, would we focus on creating more loops and poses, or should we create more actions and reactions for the poses that we already have, and then program the autonomy of the characters?

If we do the second, I will create two more poses on the style that I’m doing (Loop, action and manual) and then I will move on to review, polish and expand the animation demos that we already have in a way that the characters will have a personality.

Let’s talk =)

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Comments

Badguy292

I say Quality over Quantity, I'd rather have more in-depth scenes than a lot of scenes with restrictions.

M B

Quality has my vote

Nes27

Quality is good :) I like the demos you have released, they look great :) keep up the great work.

Life-Saver

Quantity, with placeholders for later quality is sometimes better. It let you focus more on the core of the game than being stuck too long on details. Later you can come back to placeholders, and make them quality parts. ViperV is going this way, and is making serious progress. But don't take me for anything, I haven't even seen a demo of your game yet.

lustfulillumination

[Corintio] The fact is that I'm almost done with the basic placeholders required for a lot of scenes taht the player will be able to find on the game. We have 7 poses, I guess, and I'm planing to make only 2 more (Doggystyle and a threesome) before I stop adding poses and make more actions and also the blending between most of the poses that we have.

Orpheaned

Quality !!!!!