State of the game (Patreon)
Content
Today I've came to talk a little bit about what we are working on for the next demo, that still gonna take some time to be done, but we are getting closer.
We are improving the combat system and the Dungeon is almost done. Vergil is working on optimizations and we are planing to launch the dungeon with the surface of the island to be explored. For now, you will not have many places to explore because we are focusing on only one village before we move on to populate the rest of the world. We decided that since the game is on early development, it's better to have this one place with a lot of things to do then to spread a lot of quests around the world and make a game about walking around on the empty woods rather than to interacting with people and Roleplaying.
I'm working on the animations for the conclusion of quests (aka.H-Scenes) and also modeling new clothes for Kaly, you will see it soon =D .
Badguy292, our writer, is making dialogues and thinking about how the H-Scenes will blend without looking like a Plumber-plot (if you know what I mean). Since now we are almost done with the back-end development and gathering of assets to create the world, more than ever we will need your creative (and kinky) imagination to help us think about quests and situations that our Ancient Vampire might get into after waking up from thousands of years of rest.
The biggest wall of our game was to make the basic mechanics work (Walking, attacking, inventory, stats, creating a workflow to speed up the character design, Rigging the characters, setting up the main shaders, etc) and I can say that we are almost finishing with this slow and big step. I'm looking forward to show you more.
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