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- Add a new Legacy Time mode to represent the "old" real time behavior, to avoid breaking older scenes. IMPORTANT: Scenes created since 6.2 will be assigned the Legacy time mode. If you created your scene in 6.2, you can go to More, Options and set Real Time there on all Timeline instances.
- Fix a bug when re-recording immediately after recording preventing the animation from playing (and recording).

Comments

SlamT

Any chance to add the ability to "key frame all animated targets" via an external button or trigger?

acidbubbles

There's Timeline.Keyframe_Add_AllSelected already, doesn't that work? You do have to select them first though, but once selected it should do what you want.