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I think I'm mostly at the same point as v0.0.1, but under the hood things are quite different. I won't go through the wall of texts I wrote here and on Discord before, but the most important point is that foot will not overshoot  as much, and there's no passing collision detection yet. In other words, it's still a mess but there are two things that should be visibly better:

  • Crouching and getting on your toes should work better
  • Walking will dynamically adapt to suddent direction and velocity changes (and overshoot less)

I'm done with the part that doesn't really show that much of a difference, and I'm now onto the parts I'm sure you're more interested in:

  • Better and more realistic hip movement and weight
  • Tweaks on walk style
  • Simplify (or at least make usable) the plugin's UI a bit
  • Define triggers and methods for Timeline integration
  • Simplify usage with Embody
  • Import/Export styles

There are still some things I have to figure out though, namely the passing collisions... now that it's happening in real time, it's another challenge.

Usage Instructions

1. Add the plugin to a Person atom
2. Configure Controls for Possession (this will disable all nodes except feet, hip, hands, and head)
3. Optimize Head Height (this will move the head at the best possible height; click Refresh Measurements if you changed the model's height in the meantime)
4. Hands Off if you're on Desktop on don't plan on using Embody
5. You can now move the head around! Right now it works better when either moving forward/backward or up/down or turning, everything at the same time usually results in tangling the legs!

I repeat, this is an early alpha, I don't expect it to really be usable but it can be fun to toy with :)

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