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This is the first beta! This means, I shouldn't add any features now. I should announce a public release date soon, if everything goes well (finally!!!), and start working on documentation and maybe a few demo scenes.

- Show start markers during recording (same as VaM's)
- When recording, switch all atoms to real time (and allow using game time)
- Keybindings: Set curve type to smooth (local/global), linear or flat
- Lock the plugin UI when the Atom or the plugin is disabled
- Change the behavior of the Animations storable to reset to empty (so it can be called again) and to actually switch the current animation
- Support for randomizing animations over multiple layers when they share the same name (will be shown as Slave)
- Fix fade out always being instant
- Fix issue with controller parenting crashing
- Fix duplicated triggers in save file, also avoid writing empty sections
- In-game curve preview:Reduce risk of getting crashes during rebuild
- In-game curve preview: Render updated curves in 3d preview one frame later
- In-game curve preview:Correctly close non-looping curves
- In-game curve preview:Clear allocated memory when moving over max shown keyframes
- Update the fade on transition toggle interactable when setting a VAMOverlays instance
- Fix randomize time not being synced to shared animation names.
- Fix incorrect sequencing time resulting in multiple animations playing at once
- Allow using shared names in the add animation screen
- Minor improvements to the add animations screen

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