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Content

- You can focus eyes on player using a trigger (e.g. when touching)
- Clamp eyes rotation magnitude so looking at corners won't go too far
- Configure max allowed rotation (can't go further than what VaM allows though)
- Immediately lock on a object on quick turning (e.g. looks at you when turning head towards you)
- Larger default field of view (lower is better in most animations, but higher has higher chance of looking at you without fiddling with the settings)
- Fix distance effect algorithm, fixes eyes moving way under the minimum lock time (now counts for 50% of the frustrum
- (Fix from .10.var upload) Fix "spacey" tilt affecting frustrum rotation

Comments

Stormchaser

Thank you so much for the 'Glance' plugin. I wanted to try it with an idle mocap, and I needed those subtle eye moments, away from the camera and then back towards me. It worked perfectly. I need to try it out more, as I'm sure there will be many more uses for it. Thank you!