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Here's a sneak peek at VimVam, a new shortcuts plugin in progress. It'll allow for multi-key chords, custom actions, scene-level and atom-level bindings and much more. For example, there can be a shortcut for opening the Plugins tab and selecting Timeline automatically for the current atom (even if you selected a child controller), or navigate keyframes. There will be a "standard" to allow other plugins like @JayJayWon's UIAssist and @LFE's KeyboardShortcuts to use the same principle. It was supposed to be a proof of concept but I'm now excited about it!

And the bottom-right key strokes preview is using @hazmhox's overlay code, so thanks to him for allowing me to reuse some of his work!

This is happening in parallel with Embody, which is also taking form. It's currently working quite well, with a few new features already working (using eye target instead of head direction for Passenger, pubes visibility in ImprovedPoV, packaged as a single plugin and I have a plan for setting up Snug automatically, thanks to @Doofenschmalphys who was nice enough to let me use his solution for body measurement! For those who missed it, Embody is a one stop shop for a great possession experience. That'll be a detailed post for later!

Those are all long-haul projects, but in both cases I already have stuff that works, so if you're interested in Embody or VimVam and would like to provide early feedback, please contact me on Discord.

And a quick thanks to MeshedVR who was nice enough to make a small change that will allow full control over the shortcuts!

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VimVam: First preview

Here's a sneak peek at VimVam, a new shortcuts plugin in progress. It'll allow for multi-key chords, custom actions, scene-level and atom-level bindings and much more. For example, there can be a shortcut for opening the Plugins tab and selecting Timeline automatically for the _current_ atom (even if you selected a child controller), or navigate keyframes. There will be a standard to allow other plugins like @jayjaywon#3655 and @LFE#9677 to use the same principle. It was supposed to be a proof of concept but I'm now excited about it! And the bottom-right key strokes preview is using @hazmhox's overlay code, so thanks to him for allowing me to reuse some of his work!

Comments

Noise

This will make for some interesting interactions. Any input device that sends key combinations will be useful - for example, I have a "ring remote" that I could wear on one finger, to trigger faster or slower animation variations, or switching to completely different animations.

Vihper

looks great :)

CaseEP

Yay!