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This is a patch that uses the experimental graph injection feature that came with the latest v0.6.0 update of Pandora.

Requirements:

FlufyFox Poser

Pandora Behavior Engine v0.6.0-alpha or later

Although Pandora isn't complete, it's coming along nicely and has improved quite a bit from the initial version so I recommend you give it a shot.

I didn't have any posts for the second half on November and I apologize for that, as I was working on Pandora and was sick for quite a while. Life has gotten hectic and there are some things coming up in the future that I'm worried about. Meanwhile, I'll try to post more stuff this month.

Comments

Darrudejameson

I suppose this is a good place to ask whenever i run the engine and run the game i CTD with this error, i guessing this has something to do with either Immersive Equipment Display or XMPSE Skeleton can you give me some insight? Unhandled native exception occurred at 0x7FF697D3C8FD (SkyrimSE.exe+87C8FD) on thread 53584! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 02 Dec 2023 08:42:21.160 Possible relevant objects (12) { [ 41] NiNode(Name: `NPC Genitals05 [Gen05]`) [ 48] BSFadeNode(Name: `skeleton.nif`, Owner: `Character(FormId: FF00194C, BaseForm: TESNPC(FormId: FF00194C))`) [ 57] NiNode(Name: `MOV IEDShieldHand`) [ 81] NiNode(Name: `CME L Hand [LHnd]`) [ 129] NiNode(Name: `MOV IEDMaceBackLeft`) [ 137] NiNode(Name: `CME IEDMaceBackLeft`) [ 138] NiNode(Name: `CME QUIVERChesko`) [ 145] NiNode(Name: `MOV ExtraSpine2BackSlot`) [ 161] NiNode(Name: `Chesko Quiver`) [ 169] NiNode(Name: `Weapon Spine1`) [ 175] TESNPC(FormId: FF00194C) [ 175] Character(FormId: FF00194C, BaseForm: TESNPC(FormId: FF00194C))

Anonymous

I read the changelog of Pandora+ 0.6.0 and you said it should work with FNIS mods after porting, does it mean that I still have to use Animlist transition tool to convert them first before patching? Is it possible to include such process into Pandora+ as well?

Monitor144hz

This is a different way of porting that has wider compatibility with all FNIS mods rather than a select few like the Animlist transition tool. But I'll see what I can do in regards to Pandora+ having out of the box compatibility