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Requirements:
DAR or OAR

Nemesis/Pandora

MCO

Scrambled Bugs

DKAF 


Install:

1. Install mod through manager.

2. Run Nemesis or Pandora, tick patch.

If you want to change the moveset replace the animations inside the DAR folder, not the ones outside. WristIdleMotion.hkx should be the idle animation of the moveset copied and renamed.

For users updating, rerun Nemesis.


Changes:

Air Assassinations! Power attack while in the air with blades equipped against an opponent with their back facing you and you enter a killmove! Killmove animation by slimTHEalien. Cannot pull these off when actively in combat or when the target NPC is essential.

Your player must be facing the target as the raycast starts from the eyes! Customize the keybind in the json file.

Coming Next:
Sprint and Ground Assassinations

Custom keybind for toggling hidden blades on/off.

Sound effect.

Maybe(?) npc support

Important:

The next update is mostly SKSE and behaviour so it should be fairly mid save update safe, I'll try to make as many future updates as playthrough friendly as possible.

As this is a mod undergoing active development you compact the esp FormIDs at your own risk; I am not responsible for any save problems that may arise when I post an updated esp in the future with non ESL ids.

This is because CK cannot tell ESL flags apart and will add invalid ids to esl flagged plugins, which is a huge pain to fix on my end.


With this I think it'll be my last release for this month; I've been neglecting my studies too long these past days. I'll still respond to bug reports but will be chilling as March ends.


So peace out, and see you in April with bigger and better projects!

Have fun, and thank you for the support!

Files

Comments

Anonymous

holy moly

Richard Costa

So i have to unequip my default weapons and unsheathe them while unarmed for it to work?

Anonymous

Has anyone encountered a bug where you can’t dodge (using DMCO) if you have the hidden blades equipped and unsheathed (sheathed is completely fine)?

Anonymous

Changing the hotkey in the json seems to turn the mod into a CTD. What do I press by default?

Anonymous

This crashes a LOT

Monitor144hz

Make sure the plugin is enabled and that you have a clean Nemesis output (all old files delete). If it really is a mod issue I'm going to need more information

Anonymous

First time hearing that output part, how does one go about cleaning that?

Monitor144hz

Nemesis generates some cache files in Nemesis_Engine/cache and also puts files in Data/meshes/actors/character/behaviors. If you are using MO2 and have a dedicated output mod folder you can just delete all the files in that folder.

Helafiñwë

Is AMCO a hard requirement? I'd really like to play this mod without it

Anonymous

Is anyone else having an issue with the blades not doing damge like they should? it seems like im only doing normal punching damage not stabbing damge to enemies.

Monitor144hz

not a hard requirement, included combo animations just won't work, if you're fine with blades using vanilla unarmed animations

khem

is there a video of this working? Limited instructions on ingame. Theres no MCM, no readme?

Monitor144hz

https://youtu.be/K8rz9mwSabY?t=356 No MCM yet because I haven't gotten around to it. It'll probably be coming with NPC integration.

Anonymous

Hey any chance you'll be making new mco animations that look more like the AC games specifically I'm talking about the dual hidden blade combat and stealth attacks from AC 2 threw AC Revelations maybe even adding in the hook blade from AC Revelations as an optional attachment to the existing blades which in AC Revelations opened up a lot more fun and interesting combos which I think would be amazing to utilize with your mod in skyrim idk just food for thought regardless amazing mod and amazing work so far I cant wait to see where this goes from here