Pandora Human and Creature Behavior Engine v0.5.0-beta (Patreon)
Downloads
Content
Features:
- Compared to Nemesis, engine updates are up to 10 times faster and patching is 2-4 times faster.
Speed will vary depending on PC specs, these are the benchmarked times on my R5 5600X:
With 11 patches including Precision, TDM, MCO, PIE, BOS, BOC, SBE, with 10 runs:
Update Time (Average: 1.06 seconds)
Patch Time (Average: 6.14 seconds)
- Merges all duplicate behavior events and variables.
- Supports all humanoid behaviors.
- Supports all vanilla base creature behaviors (experimental).
- Supports all DLC added creature behavior (creatures from Dawnguard and other DLC like Vampire Brutes)
- Supports motion data (supports mods that add AMR-animations like MCO, DMCO)
- Selective patching (excludes generation of behavior files that are untouched by mods to save time and disk space)
- Backwards compatible with Nemesis patches.
- Support for patching mod-added behavior files
- Support for XPMSE
- Support for paired animations and race attack data.
- Progress bar + animation counter.
- Descriptive logging and xml source files for easier debugging and troubleshooting.
- Deletes old output automatically after each launch.
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- FNIS Animlist support; to use poser and sex animation packs with FNIS animlist please use this tool to convert to compatible patch:
https://github.com/Monitor144hz/AnimlistTransitionTool
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Install:
Requires .NET Desktop Runtime v6.0+
1. Install through your mod manager and make sure it is active.
1.5 If you are using MO2 add the exe as an executable to be run through the manager.
2. Run the engine. MO2 users should run from within MO2 as an added exe.
3. Add an output folder path.
MO2 users should point this to an empty active mod folder (recommended) or to overwrite path (do not point to virtual data folder otherwise issues will arise).
Vortex users should also point to a mod output folder.
Output folder path is saved to Config/Settings.txt after first launch. Edit the OutputFolderPath setting to change output path afterwards.
Optional: keep Nemesis Engine active to use the patches it comes with.
Usage:
1. Tick mod patches for the ones you want active.
2. Update engine.
3. Run engine and wait for completion.
4. Done!
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Future Plans:
- Better animlist system; add advanced animation behavior with easy text file formats
- I may expand this to Fallout 4 behavior in the far future.
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Bugs and Troubleshooting:
-This is a beta build; bugs are not uncommon.
- This is an external tool so it can never brick or damage your game or modlist. If you have problems simply delete the output.
- Please please please report your bugs to me in either PM or reaching out in the Skyrim Guild discord; every contribution helps with development.
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Want to go the extra mile and gain access to the dev builds of the engine? Join me in the Skyrim Guild discord and request to become a QA Tester!