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Reupload because I messed up the first few versions; all issues with this mod not working should be fixed in this version. Sorry for the trouble, and thanks for being patient.

A stance mod, with proper UI. Requires SkyUI, SKSE, and DAR.   
Comes with multiple designs, stance icons, and transition styles to fit in with various hud mods, packaged into one hud file (customize via config file).  

Customize hotkeys and hud widget appearance/animation in the config.txt file found in Data/interface/dsf/config.txt  

DAR Conditions:
(You should know what to do with these, users that don't know should read the DAR documentation or ask someone to help them).  
Stance 1: HasMagicEffect("Dynamic Stance Framework.esp" | 0x00000802)  
Stance 2: HasMagicEffect("Dynamic Stance Framework.esp" | 0x00000804)  
Stance 3: HasMagicEffect("Dynamic Stance Framework.esp" | 0x00000805)  
Stance 4: HasMagicEffect("Dynamic Stance Framework.esp" | 0x00000806)  

Install Instructions: (This does not come with animations, it's a framework for you to use your own with stances!)

1. Install like a normal mod; Make sure SkyUI, SKSE, and DAR are active.  

1.5 Use your animations of choice with the right DAR folder structure and conditions. Set up hotkeys with config file (default cycle key is G).  

The base mod comes with four folder sets set up as an example; one for each stance. If you want more in depth customization, set up your own with the conditions above + any conditions of your choice.  

2. Launch game.  

3. (Optional) customize UI widget with text file to blend in with your hud mod of choice. Reload a save in game to see your config changes take effect while playing.

File:https://drive.google.com/file/d/1eUep9_hQbUJH1h-BC8Wz3t7P4lOiisKZ/view?usp=sharing

Any problems, issues, etc. should be reported by comment or pm.

Files

Comments

Monitor144hz

Requires a new playthrough! (Unless you start the quest via console command; instructions for that soon.)

Daniel Shehovsov

Cool mod! Would you consider implementing something like https://www.nexusmods.com/skyrimspecialedition/mods/62454 ?

theoneGalen

I can see this being a great way to use both the Leviathan Animations and King of Swords greatsword animations. I love it - I don't have to choose between them or give the choice to the RNG anymore.