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Hey Blacksmiths,

A patch to the development version has been deployed and is ready to be downloaded.

Really want to thank the team for coming through and making this update possible.

I will message the link for all new Patrons after the 1st of June.

If you are a current paying Patron and no longer have the link, please send me a message on Patreon and I'll get the link to you ASAP.


Patch notes:

 

Fixed issues with spawning tax letter and mailbox closing when loading back into the game.

The tax letter will save and load how much you owe.

Garbage has a button on it so that objects that are accidentally glitched inside won’t be destroyed.

Fixed trees heights so they are more inside the earth.

Did an update to the first person model, adding shoulders.

Did a small makeover to the player character information sheet. Will add more in the coming weeks.

Added a small camera movement to the main menu.

Potential fix to customers disappearing

Fixed issue where doors would not save their state when player purchases a new shop, making them locked in or locked out of their shop.

Re-added stats to weapon heads and grips. The weapon heads stats will be added to the grips and later on the guards as well.

Fixed issue with some grips clipping thru angelic guards.

Allowed player to sleep anytime.

Fixed an issue with materials visibly appearing as iron in some configurations on the workbench.

Fix a bug with some Special customers having no material indicator

Re Added grass

Implemented multi slot saves and loading. Old save game files will show up as Legacy saves.

Changed grips and guards names on order sheet

Grips stats are now visible.

Hid linetraces for customer and some texts that would spam the screen

Removed new game button when accessing menu while ingame

Fixed issue with the purchase sign for the new shop not going away when starting loaded game

Fixed rarity mix up with customers and reorganized rarity grip names

 

Added and removed trees in certain areas. 

Fixed some hills not having any collision.

Implemented a sleeping GUI. So player can choose how long they would like to sleep

Fixed an issue with material visibly appearing like Iron with some configurations on the workbench when not actually being Iron. They should keep their original colors.
Fix a bug that had customers have no material indicator.

Readded grass and added dithered fade distance to them for better performance.

Changed Grips and Guards names in Order Sheet to match customer requests.
Grip stats should now save and load correctly.

Hid the lintrace visibility for customers in for dev version.
Also hid some unnecessary debug messages.

Save system revamp. Players can save multiple games now. Old save game files should appear as *Legacy* save game slots.

The “New” button was removed from the game to coincide with the new multi save game logic.
The purchase new shop sign will be permanently removed after buying the new shop throughout your saved games.

Fixed a rarity mix up with customers and weapon grips. 

Fixed grips not connecting to guards.

Did some work on the order sheet so that we can add new items without breaking anything.

Ingot description was missing a space and changed price display to be longer.
Fixed an issue with the smelter gauge not showing the fuel levels more accurately.

 

Hotfix to smelter to make it operational.

Fixed issue with character getting sleepy, 8 hours early.

Increased player detection range when entering Geoffrey's shop

Addressed an issue with how quickly items were being spawned in Geoffrey’s shop, so now it should no longer pop in and cause an FPS drop.

Increase collision detection range for the Angel Grip and Guard

Players can sell their Grips and Guards at Geoffrey’s Shop

Added a new cupboard in New shop with doors that open and close. Great for storing extra stuff.

Fixed an issue with the horse colliding with the wagon. 

Added horse/Wagon to the sandbox map for testing.

Comments

Anonymous

will non patrons ever get 0.1? i don't have the ability to give money, but i love this game.

Anonymous

Dasius do you have to pay 5 pounds every month or just once

Anonymous

Ok Dasius I'll keep that in mind. Your game looks very god and I will consider paying More. Good luck with the game :) P.S I Aldine wants to give IGP credit for bringing me to this page as his content attracts me to good games 😄