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TL;DR Draft Render within a couple days, final ver in 1-2 weeks

Hi lovelies,

So I really love how this new animation is coming out. I think in terms of look (lighting, angles,  hair etc.) it might be the best one I've ever done. 

This animation is using a lot of new Blender plugins that I have been working on the last few months, and it's enabled me to do a lot more things like managing multi-scene physics and different position loops with relative ease and a lot more stability than how I used to do it by hand.

However, sometimes when you're using new tech, a problem can come up really late in the process that messes with things.

I wanted to have a draft render in today for you; basically the look with textures and lighting, and the main position movements, but missing final details like jiggle physics, face expressions, etc. and without final sound.

Well, Blender has been crashing ALL DAY trying to render this! It's specifically a tool I made that helps me "apply" a character's hand to grip the surface of another one. Basically I can animate it to change targets at will during an animation. But the way it does it, doesn't seem to work right when Blender is in it's render mode.

In the grand scheme of things, it's not a big deal. I can just render the 6 positions separately, since that's how often the hand grips change. But it does mean the draft render I'm doing also will have the hands balled into fists and kind of clipping through the body, until I fix it for the final version. Next animation I do, I will try to solve this bug.

Thanks for all your patience and support, and happy new year! The draft render should be in tomorrow or the day after.

Comments

Aura

Wishing you a very happy new year!

Alex White

Happy New Year! :)