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Here's an Aerith self-suck for this announcement!

I've been working on a lot of new technology for my animations behind the scenes. I've been making small Blender plugins that do a lot of the setup work required for my multi-scene animations. Basically massively improving the UI and making a lot of data-linking tasks automatic.

For example, this tool partitions a Blender file into different scenes with their own frame ranges and link animation items to be bound by those ranges, something I used to have to do manually.

It makes it so now a Blender project file can have multiple different physics simulations per-scene, instead of one physics simulation per file. This means I no longer have to split my animations into several files. I also can now bake all character hair physics in one button press, instead of needing to do it one by one.

The new enhanced interface will save me hours and hours of time I have lost both to setup and diagnosing setup mistakes. This means I can now start putting more dynamic transitions into the animation without worrying about complicated scene setup. If you remember there was a point I stopped doing transitions; it was because the project files would get so messed up and hard to manage.

This is all evidence that software design and user-friendliness matter.

I am so excited to be done with the NieR foursome and finally moving onto new animations, because it means I get to use these new tools.

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Comments

Alex White

It's great that you become more experienced and automate things! Good job! :)